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3DScene layers editing parameters moved to c++
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@@ -122,8 +122,22 @@ public:
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float get_layers_editing_band_width(wxGLCanvas* canvas) const;
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void set_layers_editing_band_width(wxGLCanvas* canvas, float band_width);
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float get_layers_editing_strength(wxGLCanvas* canvas) const;
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void set_layers_editing_strength(wxGLCanvas* canvas, float strength);
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int get_layers_editing_last_object_id(wxGLCanvas* canvas) const;
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void set_layers_editing_last_object_id(wxGLCanvas* canvas, int id);
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float get_layers_editing_last_z(wxGLCanvas* canvas) const;
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void set_layers_editing_last_z(wxGLCanvas* canvas, float z);
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unsigned int get_layers_editing_last_action(wxGLCanvas* canvas) const;
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void set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action);
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GLShader* get_layers_editing_shader(wxGLCanvas* canvas);
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float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const;
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void zoom_to_bed(wxGLCanvas* canvas);
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void zoom_to_volumes(wxGLCanvas* canvas);
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void select_view(wxGLCanvas* canvas, const std::string& direction);
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