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Implemented splitting of object instances by :
- drag & drop outside of any object - set as a separated Object (context menu)
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@@ -136,6 +136,7 @@ public:
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void increase_instances(size_t num = 1);
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void decrease_instances(size_t num = 1);
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void set_number_of_copies(/*size_t num*/);
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void instance_to_separated_object();
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bool is_selection_empty() const;
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void cut(size_t obj_idx, size_t instance_idx, coordf_t z, bool keep_upper = true, bool keep_lower = true, bool rotate_lower = false);
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