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Merge branch 'feature/texture_displacement' of https://github.com/OrcaSlicer/OrcaSlicer into feature/texture_displacement
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@@ -90,6 +90,8 @@ std::pair<bool, std::string> GLShadersManager::init()
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, { "ENABLE_ENVIRONMENT_MAP"sv }
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#endif // ENABLE_ENVIRONMENT_MAP
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);
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// used to render objects as translucent, edge weighted surfaces in the X-Ray view
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valid &= append_shader("xray", { prefix + "xray.vs", prefix + "xray.fs" });
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// used to render variable layers heights in 3d editor
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valid &= append_shader("variable_layer_height", { prefix + "variable_layer_height.vs", prefix + "variable_layer_height.fs" });
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// used to render highlight contour around selected triangles inside the multi-material gizmo
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