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Const correctness improvements:
removed some unnecessary const_casts that remove const.
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@@ -142,7 +142,7 @@ bool GLShader::load_from_file(const char* fragment_shader_filename, const char*
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int file_length = (int)vs.tellg();
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vs.seekg(0, vs.beg);
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std::string vertex_shader(file_length, '\0');
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vs.read(const_cast<char*>(vertex_shader.data()), file_length);
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vs.read(vertex_shader.data(), file_length);
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if (!vs.good())
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return false;
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@@ -156,7 +156,7 @@ bool GLShader::load_from_file(const char* fragment_shader_filename, const char*
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file_length = (int)fs.tellg();
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fs.seekg(0, fs.beg);
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std::string fragment_shader(file_length, '\0');
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fs.read(const_cast<char*>(fragment_shader.data()), file_length);
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fs.read(fragment_shader.data(), file_length);
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if (!fs.good())
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return false;
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