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https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-09-26 10:21:00 +00:00
remove mesh origin snapping
This commit is contained in:
+12
-89
@@ -3,8 +3,6 @@
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#include "BeltTransform.hpp"
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#include "Print.hpp"
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#include <limits>
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namespace Slic3r {
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void BeltGCode::init_belt_writer(Print &print, bool is_bbl_printers)
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@@ -18,14 +16,6 @@ void BeltGCode::init_belt_writer(Print &print, bool is_bbl_printers)
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belt_writer->set_belt_back_transform(print.config());
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belt_writer->set_machine_frame_transform(print.config());
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m_writer = std::move(belt_writer);
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// Per-axis origin snap config.
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m_origin_snap[0] = print.config().belt_origin_snap_x.value;
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m_origin_snap[1] = print.config().belt_origin_snap_y.value;
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m_origin_snap[2] = print.config().belt_origin_snap_z.value;
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m_origin_snap_offset[0] = print.config().belt_origin_offset_x.value;
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m_origin_snap_offset[1] = print.config().belt_origin_offset_y.value;
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m_origin_snap_offset[2] = print.config().belt_origin_offset_z.value;
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}
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void BeltGCode::write_belt_header(GCodeOutputStream &file, const Print &print)
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@@ -64,103 +54,36 @@ void BeltGCode::write_belt_header(GCodeOutputStream &file, const Print &print)
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file.write_format("; belt_gcode_transform_order = %s\n", full_cfg.opt_serialize("belt_gcode_transform_order").c_str());
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}
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void BeltGCode::on_set_origin(const PrintObject *obj, const Point &inst_shift)
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void BeltGCode::on_set_origin(const PrintObject * /*obj*/, const Point & /*inst_shift*/)
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{
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// Global pre-slice mode: adjust origin using computed correction.
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// Transform the origin through the belt pipeline so that
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// back_transform(T * origin) = origin (correct machine position).
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// This replaces the bbox-based axis snap with an exact formula.
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//
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// Flags that trigger this path:
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// belt_preslice_global — full pipeline (rotation * remap) is global
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// preslice_remap_global — only the pre-slice remap is global
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// belt_slice_rotation_global — slicing rotation treated as global (matches
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// the per-instance Z-offset added in PrintObjectSlice.cpp)
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// The XY origin adjustment uses the FULL forward transform either way,
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// because the back_transform applied during G-code emission is always the
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// inverse of the full pipeline.
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// The XY origin adjustment uses the FULL forward transform, because the
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// back_transform applied during G-code emission is always the inverse of
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// the full pipeline.
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bool use_global = m_config.belt_preslice_global.value
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|| (m_config.preslice_remap_global.value
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&& BeltTransformPipeline::has_preslice_remap(m_config))
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|| (m_config.belt_slice_rotation_global.value
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&& m_config.belt_slice_rotation.value != BeltRotationAxis::None
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&& std::abs(m_config.belt_slice_rotation_angle.value) > EPSILON);
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if (use_global && m_config.belt_printer.value) {
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auto *belt_writer = dynamic_cast<BeltGCodeWriter*>(m_writer.get());
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if (belt_writer) {
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// The per-object lift (z_shift_val = max(0, -m_belt_min_z)) added by
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// BeltSliceStrategy::apply_to_trafo is already compensated inside
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// global_z_offset (via the belt_z_shift term in PrintObjectSlice.cpp).
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// Snap was previously used here for the same purpose, but with both
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// active the lift gets subtracted twice. Clear any leftover snap
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// state from a prior instance.
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for (int a = 0; a < 3; ++a)
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belt_writer->set_origin_snap(a, false, 0., 0.);
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}
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// Adjust origin: transform through belt forward pipeline so that
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// the back-transform correctly recovers model-space positions.
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Transform3d T = BeltTransformPipeline::build_forward_transform(m_config);
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Vec2d cur_origin = this->origin();
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Vec3d origin3d(cur_origin.x(), cur_origin.y(), 0.);
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Vec3d adjusted = T.linear() * origin3d;
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this->set_origin(Vec2d(adjusted.x(), adjusted.y()));
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return;
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}
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if (!m_origin_snap[0] && !m_origin_snap[1] && !m_origin_snap[2])
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if (!use_global || !m_config.belt_printer.value)
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return;
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auto *belt_writer = dynamic_cast<BeltGCodeWriter*>(m_writer.get());
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if (!belt_writer)
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return;
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// Clear existing snap so to_machine_coords gives raw machine coords for bbox computation.
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for (int a = 0; a < 3; ++a)
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belt_writer->set_origin_snap(a, false, 0., 0.);
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// Reconstruct the belt pipeline transform for this object.
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Transform3d belt = BeltTransformPipeline::build_forward_transform(m_config);
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// Z-shift
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double zs = (obj->belt_min_z() < 0.) ? -obj->belt_min_z() : 0.;
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if (zs > 0.) {
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Transform3d zsh = Transform3d::Identity();
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zsh.matrix()(2, 3) = zs;
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belt = zsh * belt;
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}
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// Full transform: belt * trafo_centered
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Transform3d full = belt * obj->trafo_centered();
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// Instance shift in slicer space + global Z offset
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Vec3d shift(unscale<double>(inst_shift.x()),
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unscale<double>(inst_shift.y()),
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obj->belt_global_z_offset());
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// Compute this instance's bbox min in the Cartesian frame (post back_transform
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// + axis_remap, before machine_frame_transform). Using to_cartesian instead of
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// to_machine_coords ensures the 8 axis-aligned bbox corners coincide with the
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// geometry's extreme points — a property that breaks under shear, which would
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// mis-normalize non-cubic shapes (inverted cone, benchy) by their bbox-volume
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// corners rather than their actual lowest geometry point.
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BoundingBoxf3 bb = obj->model_object()->raw_bounding_box();
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Vec3d mn = bb.min.cast<double>(), mx = bb.max.cast<double>();
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Vec3d inst_min(std::numeric_limits<double>::max(),
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std::numeric_limits<double>::max(),
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std::numeric_limits<double>::max());
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for (int i = 0; i < 8; ++i) {
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Vec3d c((i & 1) ? mx.x() : mn.x(),
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(i & 2) ? mx.y() : mn.y(),
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(i & 4) ? mx.z() : mn.z());
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Vec3d mc = belt_writer->to_cartesian(full * c + shift);
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for (int a = 0; a < 3; ++a)
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inst_min[a] = std::min(inst_min[a], mc[a]);
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}
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// Update writer snap for each enabled axis
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for (int a = 0; a < 3; ++a)
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belt_writer->set_origin_snap(a, m_origin_snap[a], m_origin_snap_offset[a], inst_min[a]);
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// Adjust origin: transform through belt forward pipeline so that
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// the back-transform correctly recovers model-space positions.
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Transform3d T = BeltTransformPipeline::build_forward_transform(m_config);
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Vec2d cur_origin = this->origin();
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Vec3d origin3d(cur_origin.x(), cur_origin.y(), 0.);
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Vec3d adjusted = T.linear() * origin3d;
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this->set_origin(Vec2d(adjusted.x(), adjusted.y()));
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}
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} // namespace Slic3r
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