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https://github.com/OrcaSlicer/OrcaSlicer.git
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FIX:fix transparent 3D display
Change-Id: I6b7a09842d68c0417ae66640463b540500290848 (cherry picked from commit fce7e678802d3087728eafa93992999cc745bd0a)
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@@ -1888,32 +1888,34 @@ void GLCanvas3D::render(bool only_init)
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_render_selection();
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if (!no_partplate)
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_render_bed(!camera.is_looking_downward(), show_axes);
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//BBS: add outline logic
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_render_objects(GLVolumeCollection::ERenderType::Transparent, !m_gizmos.is_running());
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if (!no_partplate)
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if (!no_partplate) //BBS: add outline logic
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_render_platelist(!camera.is_looking_downward(), only_current, only_body, hover_id);
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_render_objects(GLVolumeCollection::ERenderType::Transparent, !m_gizmos.is_running());
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}
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/* preview render */
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else if (m_canvas_type == ECanvasType::CanvasPreview && m_render_preview) {
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//BBS: add outline logic
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_render_objects(GLVolumeCollection::ERenderType::Opaque, !m_gizmos.is_running());
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//BBS: GUI refactor: add canvas size as parameters
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_render_gcode(cnv_size.get_width(), cnv_size.get_height());
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_render_sla_slices();
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_render_selection();
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_render_bed(!camera.is_looking_downward(), show_axes);
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_render_platelist(!camera.is_looking_downward(), only_current, true, hover_id);
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// BBS: add outline logic
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if (m_gcode_viewer.GetGcodeGenOk()==false) {
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_render_objects(GLVolumeCollection::ERenderType::Transparent, !m_gizmos.is_running());
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}
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// BBS: GUI refactor: add canvas size as parameters
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_render_gcode(cnv_size.get_width(), cnv_size.get_height());
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}
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/* assemble render*/
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else if (m_canvas_type == ECanvasType::CanvasAssembleView) {
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//BBS: add outline logic
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_render_objects(GLVolumeCollection::ERenderType::Opaque, !m_gizmos.is_running());
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//_render_bed(!camera.is_looking_downward(), show_axes);
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//BBS: add outline logic
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_render_objects(GLVolumeCollection::ERenderType::Transparent, !m_gizmos.is_running());
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_render_plane();
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//BBS: add outline logic insteadof selection under assemble view
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//_render_selection();
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// BBS: add outline logic
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_render_objects(GLVolumeCollection::ERenderType::Transparent, !m_gizmos.is_running());
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}
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_render_sequential_clearance();
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