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https://github.com/OrcaSlicer/OrcaSlicer.git
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Port Emboss & SVG gizmo from PrusaSlicer (#2819)
* Rework UI jobs to make them more understandable and flexible. * Update Orca specific jobs * Fix progress issue * Fix dark mode and window radius * Update cereal version from 1.2.2 to 1.3.0 (cherry picked from commit prusa3d/PrusaSlicer@057232a275) * Initial port of Emboss gizmo * Bump up CGAL version to 5.4 (cherry picked from commit prusa3d/PrusaSlicer@1bf9dee3e7) * Fix text rotation * Fix test dragging * Add text gizmo to right click menu * Initial port of SVG gizmo * Fix text rotation * Fix Linux build * Fix "from surface" * Fix -90 rotation * Fix icon path * Fix loading font with non-ascii name * Fix storing non-utf8 font descriptor in 3mf file * Fix filtering with non-utf8 characters * Emboss: Use Orca style input dialog * Fix build on macOS * Fix tooltip color in light mode * InputText: fixed incorrect padding when FrameBorder > 0. (ocornut/imgui#4794, ocornut/imgui#3781) InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. (ocornut/imgui#3781, ocornut/imgui#4794) (cherry picked from commit ocornut/imgui@072caa4a90) (cherry picked from commit ocornut/imgui@bdd2a94315) * SVG: Use Orca style input dialog * Fix job progress update * Fix crash when select editing text in preview screen * Use Orca checkbox style * Fix issue that toolbar icons are kept regenerated * Emboss: Fix text & icon alignment * SVG: Fix text & icon alignment * Emboss: fix toolbar icon mouse hover state * Add a simple subtle outline effect by drawing back faces using wireframe mode * Disable selection outlines * Show outline in white if the model color is too dark * Make the outline algorithm more reliable * Enable cull face, which fix render on Linux * Fix `disable_cullface` * Post merge fix * Optimize selection rendering * Fix scale gizmo * Emboss: Fix text rotation if base object is scaled * Fix volume synchronize * Fix emboss rotation * Emboss: Fix advance toggle * Fix text position after reopened the project * Make font style preview darker * Make font style preview selector height shorter --------- Co-authored-by: tamasmeszaros <meszaros.q@gmail.com> Co-authored-by: ocornut <omarcornut@gmail.com> Co-authored-by: SoftFever <softfeverever@gmail.com>
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@@ -6,14 +6,13 @@
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#define slic3r_GLGizmoRotate_hpp_
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#include "GLGizmoBase.hpp"
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#include "../Jobs/RotoptimizeJob.hpp"
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//BBS: add size adjust related
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#include "GizmoObjectManipulation.hpp"
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namespace Slic3r {
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namespace GUI {
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class Selection;
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class GLGizmoRotate : public GLGizmoBase
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{
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static const float Offset;
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@@ -36,16 +35,14 @@ public:
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private:
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Axis m_axis;
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double m_angle{ 0.0 };
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Vec3d m_custom_center{Vec3d::Zero()};
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Vec3d m_center{ Vec3d::Zero() };
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float m_radius{ 0.0f };
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float m_snap_coarse_in_radius{ 0.0f };
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float m_snap_coarse_out_radius{ 0.0f };
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float m_snap_fine_in_radius{ 0.0f };
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float m_snap_fine_out_radius{ 0.0f };
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ColorRGBA m_drag_color;
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ColorRGBA m_highlight_color;
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BoundingBoxf3 m_bounding_box;
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Transform3d m_orient_matrix{ Transform3d::Identity() };
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GLModel m_circle;
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GLModel m_scale;
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@@ -62,6 +59,12 @@ private:
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float m_old_hover_radius{ 0.0f };
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float m_old_angle{ 0.0f };
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// emboss need to draw rotation gizmo in local coordinate systems
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bool m_force_local_coordinate{ false };
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ColorRGBA m_drag_color;
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ColorRGBA m_highlight_color;
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public:
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GLGizmoRotate(GLCanvas3D& parent, Axis axis);
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virtual ~GLGizmoRotate() = default;
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@@ -71,7 +74,8 @@ public:
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std::string get_tooltip() const override;
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void set_center(const Vec3d &point) { m_custom_center = point; }
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void set_group_id(int group_id) { m_group_id = group_id; }
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void set_force_local_coordinate(bool use) { m_force_local_coordinate = use; }
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void start_dragging();
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void stop_dragging();
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@@ -109,7 +113,9 @@ private:
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Transform3d local_transform(const Selection& selection) const;
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// returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate
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Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const;
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Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray) const;
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void init_data_from_selection(const Selection& selection);
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};
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class GLGizmoRotate3D : public GLGizmoBase
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@@ -138,13 +144,6 @@ public:
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return tooltip;
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}
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void set_center(const Vec3d &point)
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{
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m_gizmos[X].set_center(point);
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m_gizmos[Y].set_center(point);
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m_gizmos[Z].set_center(point);
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}
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/// <summary>
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/// Postpone to Rotation
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/// </summary>
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@@ -164,7 +163,14 @@ protected:
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for (int i = 0; i < 3; ++i)
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m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1);
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}
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void on_enable_grabber(unsigned int id) override {
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if (id < 3)
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m_gizmos[id].enable_grabber();
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}
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void on_disable_grabber(unsigned int id) override {
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if (id < 3)
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m_gizmos[id].disable_grabber();
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}
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bool on_is_activable() const override;
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void on_start_dragging() override;
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void on_stop_dragging() override;
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