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Port Emboss & SVG gizmo from PrusaSlicer (#2819)
* Rework UI jobs to make them more understandable and flexible. * Update Orca specific jobs * Fix progress issue * Fix dark mode and window radius * Update cereal version from 1.2.2 to 1.3.0 (cherry picked from commit prusa3d/PrusaSlicer@057232a275) * Initial port of Emboss gizmo * Bump up CGAL version to 5.4 (cherry picked from commit prusa3d/PrusaSlicer@1bf9dee3e7) * Fix text rotation * Fix test dragging * Add text gizmo to right click menu * Initial port of SVG gizmo * Fix text rotation * Fix Linux build * Fix "from surface" * Fix -90 rotation * Fix icon path * Fix loading font with non-ascii name * Fix storing non-utf8 font descriptor in 3mf file * Fix filtering with non-utf8 characters * Emboss: Use Orca style input dialog * Fix build on macOS * Fix tooltip color in light mode * InputText: fixed incorrect padding when FrameBorder > 0. (ocornut/imgui#4794, ocornut/imgui#3781) InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. (ocornut/imgui#3781, ocornut/imgui#4794) (cherry picked from commit ocornut/imgui@072caa4a90) (cherry picked from commit ocornut/imgui@bdd2a94315) * SVG: Use Orca style input dialog * Fix job progress update * Fix crash when select editing text in preview screen * Use Orca checkbox style * Fix issue that toolbar icons are kept regenerated * Emboss: Fix text & icon alignment * SVG: Fix text & icon alignment * Emboss: fix toolbar icon mouse hover state * Add a simple subtle outline effect by drawing back faces using wireframe mode * Disable selection outlines * Show outline in white if the model color is too dark * Make the outline algorithm more reliable * Enable cull face, which fix render on Linux * Fix `disable_cullface` * Post merge fix * Optimize selection rendering * Fix scale gizmo * Emboss: Fix text rotation if base object is scaled * Fix volume synchronize * Fix emboss rotation * Emboss: Fix advance toggle * Fix text position after reopened the project * Make font style preview darker * Make font style preview selector height shorter --------- Co-authored-by: tamasmeszaros <meszaros.q@gmail.com> Co-authored-by: ocornut <omarcornut@gmail.com> Co-authored-by: SoftFever <softfeverever@gmail.com>
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@@ -966,6 +966,12 @@ public:
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Size get_canvas_size() const;
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Vec2d get_local_mouse_position() const;
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// store opening position of menu
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std::optional<Vec2d> m_popup_menu_positon; // position of mouse right click
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void set_popup_menu_position(const Vec2d &position) { m_popup_menu_positon = position; }
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const std::optional<Vec2d>& get_popup_menu_position() const { return m_popup_menu_positon; }
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void clear_popup_menu_position() { m_popup_menu_positon.reset(); }
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void set_tooltip(const std::string& tooltip);
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// the following methods add a snapshot to the undo/redo stack, unless the given string is empty
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@@ -1107,6 +1113,8 @@ public:
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bool is_object_sinking(int object_idx) const;
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void apply_retina_scale(Vec2d &screen_coordinate) const;
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void _perform_layer_editing_action(wxMouseEvent* evt = nullptr);
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// Convert the screen space coordinate to an object space coordinate.
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@@ -1233,6 +1241,21 @@ private:
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float get_overlay_window_width() { return 0; /*LayersEditing::get_overlay_window_width();*/ }
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};
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const ModelVolume *get_model_volume(const GLVolume &v, const Model &model);
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ModelVolume *get_model_volume(const ObjectID &volume_id, const ModelObjectPtrs &objects);
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ModelVolume *get_model_volume(const GLVolume &v, const ModelObjectPtrs &objects);
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ModelVolume *get_model_volume(const GLVolume &v, const ModelObject &object);
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GLVolume *get_first_hovered_gl_volume(const GLCanvas3D &canvas);
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GLVolume *get_selected_gl_volume(const GLCanvas3D &canvas);
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ModelObject *get_model_object(const GLVolume &gl_volume, const Model &model);
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ModelObject *get_model_object(const GLVolume &gl_volume, const ModelObjectPtrs &objects);
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ModelInstance *get_model_instance(const GLVolume &gl_volume, const Model &model);
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ModelInstance *get_model_instance(const GLVolume &gl_volume, const ModelObjectPtrs &objects);
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ModelInstance *get_model_instance(const GLVolume &gl_volume, const ModelObject &object);
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} // namespace GUI
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} // namespace Slic3r
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