ENH: refine the thumbnail rendering

1. add specific shader for thumbnail
2. do not render the negative-z part
3. fix the sinking related issue under cli

Change-Id: Ia59083437544c1c0bd924c811274ccbb137e9eb7
This commit is contained in:
lane.wei authored and Lane.Wei committed 2023-04-17 15:39:02 +08:00
1 parent 031d61faca
commit 90760e0d07
6 files changed
+86 -11

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@@ -35,6 +35,8 @@ std::pair<bool, std::string> GLShadersManager::init()
// used to render bed axes and model, selection hints, gcode sequential view marker model, preview shells, options in gcode preview
valid &= append_shader("gouraud_light", { "gouraud_light.vs", "gouraud_light.fs" });
//used to render thumbnail
valid &= append_shader("thumbnail", { "thumbnail.vs", "thumbnail.fs" });
// used to render first layer for calibration
valid &= append_shader("cali", { "cali.vs", "cali.fs"});
// used to render printbed