Merge branch 'main' into feat/plugin-lifecycle-evts

This commit is contained in:
Ian Chua
2026-09-18 21:35:09 +08:00
committed by GitHub
7433 changed files with 274917 additions and 159438 deletions
+4 -4
View File
@@ -2348,7 +2348,7 @@ void ObjectList::load_modifier(const wxArrayString& input_files, ModelObject& mo
bool split_compound = wxGetApp().app_config->get_bool("is_split_compound");
model = Model::read_from_step(
input_file, LoadStrategy::LoadModel, nullptr, nullptr,
[this, &is_user_cancel, &linear, &angle, &split_compound](Slic3r::Step& file, double& linear_value,
[&is_user_cancel, &linear, &angle, &split_compound](Slic3r::Step& file, double& linear_value,
double& angle_value, bool& is_split) -> int {
if (wxGetApp().app_config->get_bool("enable_step_mesh_setting")) {
StepMeshDialog mesh_dlg(nullptr, file, linear, angle);
@@ -3341,7 +3341,7 @@ void ObjectList::boolean()
}
}
TriangleMesh mesh = Plater::combine_mesh_fff(*object, -1, [this](const std::string& msg) {return wxGetApp().notification_manager()->push_plater_error_notification(msg); });
TriangleMesh mesh = Plater::combine_mesh_fff(*object, -1, [](const std::string& msg) {return wxGetApp().notification_manager()->push_plater_error_notification(msg); });
// add mesh to model as a new object, keep the original object's name and config
Model* model = object->get_model();
@@ -6305,7 +6305,7 @@ void GUI::ObjectList::smooth_mesh()
get_selection_indexes(obj_idxs, vol_idxs);
auto object_idx = obj_idxs.front();
ModelObject *obj{nullptr};
auto show_warning_dlg = [this](int cur_face_count,std::string name,bool is_part) {
auto show_warning_dlg = [](int cur_face_count,std::string name,bool is_part) {
int limit_face_count = 1000000;
if (cur_face_count > limit_face_count) {
auto name_str = wxString::FromUTF8(name);
@@ -6318,7 +6318,7 @@ void GUI::ObjectList::smooth_mesh()
}
return false;
};
auto show_smooth_mesh_error_dlg = [this](std::string name) {
auto show_smooth_mesh_error_dlg = [](std::string name) {
auto name_str = wxString::FromUTF8(name);
auto content = wxString::Format(_L("\"%s\" part's mesh contains errors. Please repair it first."), name_str);
WarningDialog dlg(static_cast<wxWindow *>(wxGetApp().mainframe), content, wxEmptyString, wxOK);