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Lots of improvements to MotionPlanner/avoid_crossing_perimeters. Smoother paths and several edge cases now handled better
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@@ -7,6 +7,7 @@
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namespace Slic3r {
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class ExPolygon;
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class Polyline;
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typedef std::vector<Polyline> Polylines;
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@@ -23,6 +24,7 @@ class Polyline : public MultiPoint {
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void extend_start(double distance);
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void equally_spaced_points(double distance, Points* points) const;
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void simplify(double tolerance);
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template <class T> void simplify_by_visibility(const T &area);
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void split_at(const Point &point, Polyline* p1, Polyline* p2) const;
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bool is_straight() const;
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std::string wkt() const;
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