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Fixed loading of SVG textures from utf-8 paths
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@@ -108,7 +108,7 @@ bool GLTexture::load_from_svg_files_as_sprites_array(const std::vector<std::stri
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if (!boost::algorithm::iends_with(filename, ".svg"))
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if (!boost::algorithm::iends_with(filename, ".svg"))
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continue;
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continue;
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NSVGimage* image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);
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NSVGimage* image = nsvgParseFromFile(encode_path(filename.c_str()).c_str(), "px", 96.0f);
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if (image == nullptr)
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if (image == nullptr)
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continue;
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continue;
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@@ -361,7 +361,7 @@ bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps)
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bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, unsigned int max_size_px)
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bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, unsigned int max_size_px)
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{
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{
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NSVGimage* image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);
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NSVGimage* image = nsvgParseFromFile(encode_path(filename.c_str()).c_str(), "px", 96.0f);
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if (image == nullptr)
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if (image == nullptr)
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{
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{
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// printf("Could not open SVG image.\n");
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// printf("Could not open SVG image.\n");
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