Merge Main into Belt Printer

Merge origin/main (00429da739) into belt-printer.

Conflicts resolved:
- src/CMakeLists.txt: keep both wxInspector workarounds.
- GCodeProcessor.cpp: keep the belt compare_pos / z_for_height lines.
- PrintObjectSlice.cpp: the belt bbox-Z guard also covers main's
  printable_region_ids bookkeeping.
- TreeSupport.cpp: the belt-floor check runs before main's PendingNode
  queueing.
- Tab.hpp: keep the belt fields, drop the removed upload description
  fields.
- tests/libslic3r/CMakeLists.txt: keep both test files.

Also included:
- eSUN PLA belt presets declare their own filament_id (OFkrxQC4) and
  scripts/filament_id_snapshot.json is regenerated, as main's filament_id
  check requires.
- Custom.json version bumped to 02.04.00.05 so the belt entries reach
  existing installs.
- Fix the ambiguous WithinRel call in the belt apron width test, which
  otherwise breaks the fff_print build.
This commit is contained in:
Hanif Koh
2026-09-14 16:33:08 +08:00
4930 changed files with 62617 additions and 21404 deletions
+193 -127
View File
@@ -25,9 +25,11 @@
#include "TriangleMeshSlicer.hpp"
#include "Utils.hpp"
#include "Fill/FillAdaptive.hpp"
#include "Fill/Fill.hpp"
#include "Fill/FillLightning.hpp"
#include "Format/STL.hpp"
#include "format.hpp"
#include "AABBTreeIndirect.hpp"
#include "AABBTreeLines.hpp"
#include <cstddef>
@@ -681,6 +683,98 @@ void PrintObject::prepare_infill()
} // for each region
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
// Orca: precompute the object's 3D connected bodies for separated infills / per-model
// centering. Two islands belong to the same body when their slices overlap on adjacent
// layers; islands that only overlap in top-down projection but never touch (e.g. interleaved
// chain links) stay separate, matching "split to objects". Each layer island then records
// the full bounding box of its body, so its infill is centered on that body as if it were
// sliced alone. Compute this before bridges so anchors and extrusion share the same origin.
bool needs_separated_components = false;
for (size_t i = 0; i < this->num_printing_regions(); ++ i) {
const PrintRegionConfig &rc = this->printing_region(i).config();
if (rc.separated_infills || rc.center_of_surface_pattern == CenterOfSurfacePattern::Each_Model) {
needs_separated_components = true;
break;
}
}
// Orca: Fast path: the feature only changes anything when the object is made of more than one
// connected body. Detect that cheaply the same way as "Split to objects" — more than one
// model part, or a single part whose mesh is splittable (is_splittable() is cached). A single
// body already shares the object center, i.e. the default, so skip the connectivity pass.
if (needs_separated_components) {
int parts = 0;
const ModelVolume *first_part = nullptr;
for (const ModelVolume *v : this->model_object()->volumes)
if (v->is_model_part()) { ++ parts; first_part = v; }
if (parts <= 1 && ! (first_part != nullptr && first_part->is_splittable()))
needs_separated_components = false;
}
for (Layer *layer : m_layers)
layer->lslices_separated_component_bboxes.clear();
if (needs_separated_components) {
const size_t nl = m_layers.size();
std::vector<size_t> offset(nl + 1, 0); // Orca: flat index of the first island of each layer
for (size_t i = 0; i < nl; ++ i)
offset[i + 1] = offset[i] + m_layers[i]->lslices.size();
const size_t nreg = offset[nl];
// Orca: Union-find over every (layer, island).
std::vector<size_t> parent(nreg);
for (size_t i = 0; i < nreg; ++ i) parent[i] = i;
auto find = [&parent](size_t x) {
while (parent[x] != x) { parent[x] = parent[parent[x]]; x = parent[x]; }
return x;
};
auto unite = [&](size_t a, size_t b) { a = find(a); b = find(b); if (a != b) parent[a] = b; };
// Orca: Index the smaller of two consecutive layers instead of scanning every
// pair of islands. The tree prunes distant boxes on fragmented models; exact
// polygon intersections still decide connectivity for the remaining candidates.
for (size_t i = 0; i + 1 < nl; ++ i) {
m_print->throw_if_canceled();
size_t layer_a = i, layer_b = i + 1;
if (m_layers[layer_a]->lslices.size() < m_layers[layer_b]->lslices.size())
std::swap(layer_a, layer_b);
const Layer *la = m_layers[layer_a], *lb = m_layers[layer_b];
if (lb->lslices.empty())
continue;
using IslandTree = AABBTreeIndirect::Tree<2, coord_t>;
std::vector<AABBTreeIndirect::BoundingBoxWrapper> bboxes;
bboxes.reserve(lb->lslices.size());
for (size_t b = 0; b < lb->lslices.size(); ++ b)
bboxes.emplace_back(b, lb->lslices_bboxes[b]);
IslandTree tree;
tree.build_modify_input(bboxes);
for (size_t a = 0; a < la->lslices.size(); ++ a) {
const IslandTree::BoundingBox query(la->lslices_bboxes[a].min, la->lslices_bboxes[a].max);
AABBTreeIndirect::traverse(tree,
[&query](const IslandTree::Node &node) { return node.bbox.intersects(query); },
[&](const IslandTree::Node &node) {
const size_t b = node.idx;
// Orca: Tree boxes include an epsilon, so retain the original box
// filter. Already-connected islands cannot change the partition
// and need no further polygon intersection.
if (la->lslices_bboxes[a].overlap(lb->lslices_bboxes[b]) &&
find(offset[layer_a] + a) != find(offset[layer_b] + b) &&
! intersection_ex(la->lslices[a], lb->lslices[b]).empty())
unite(offset[layer_a] + a, offset[layer_b] + b);
return true;
});
}
}
// Orca: Full bounding box of each body, indexed by its union-find root.
std::vector<BoundingBox> body_bbox(nreg);
for (size_t i = 0; i < nl; ++ i)
for (size_t a = 0; a < m_layers[i]->lslices.size(); ++ a)
body_bbox[find(offset[i] + a)].merge(m_layers[i]->lslices_bboxes[a]);
// Orca: Store the body bbox for every island.
for (size_t i = 0; i < nl; ++ i) {
Layer *layer = m_layers[i];
layer->lslices_separated_component_bboxes.resize(layer->lslices.size());
for (size_t a = 0; a < layer->lslices.size(); ++ a)
layer->lslices_separated_component_bboxes[a] = body_bbox[find(offset[i] + a)];
}
}
// the following step needs to be done before combination because it may need
// to remove only half of the combined infill
this->bridge_over_infill();
@@ -715,71 +809,6 @@ void PrintObject::infill()
if (this->set_started(posInfill)) {
m_print->set_status(35, L("Generating infill toolpath"));
// Orca: precompute the object's 3D connected bodies for separated infills / per-model
// centering. Two islands belong to the same body when their slices overlap on adjacent
// layers; islands that only overlap in top-down projection but never touch (e.g. interleaved
// chain links) stay separate, matching "split to objects". Each layer island then records
// the full bounding box of its body, so its infill is centered on that body as if it were
// sliced alone. Done once here, before the parallel fill, and only when a region needs it.
bool needs_separated_components = false;
for (size_t i = 0; i < this->num_printing_regions(); ++ i) {
const PrintRegionConfig &rc = this->printing_region(i).config();
if (rc.separated_infills || rc.center_of_surface_pattern == CenterOfSurfacePattern::Each_Model) {
needs_separated_components = true;
break;
}
}
// Fast path: the feature only changes anything when the object is made of more than one
// connected body. Detect that cheaply the same way as "Split to objects" — more than one
// model part, or a single part whose mesh is splittable (is_splittable() is cached). A single
// body already shares the object center, i.e. the default, so skip the connectivity pass.
if (needs_separated_components) {
int parts = 0;
const ModelVolume *first_part = nullptr;
for (const ModelVolume *v : this->model_object()->volumes)
if (v->is_model_part()) { ++ parts; first_part = v; }
if (parts <= 1 && ! (first_part != nullptr && first_part->is_splittable()))
needs_separated_components = false;
}
for (Layer *layer : m_layers)
layer->lslices_separated_component_bboxes.clear();
if (needs_separated_components) {
const size_t nl = m_layers.size();
std::vector<size_t> offset(nl + 1, 0); // flat index of the first island of each layer
for (size_t i = 0; i < nl; ++ i)
offset[i + 1] = offset[i] + m_layers[i]->lslices.size();
const size_t nreg = offset[nl];
// Union-find over every (layer, island).
std::vector<size_t> parent(nreg);
for (size_t i = 0; i < nreg; ++ i) parent[i] = i;
auto find = [&parent](size_t x) {
while (parent[x] != x) { parent[x] = parent[parent[x]]; x = parent[x]; }
return x;
};
auto unite = [&](size_t a, size_t b) { a = find(a); b = find(b); if (a != b) parent[a] = b; };
// Join islands that overlap between two consecutive layers.
for (size_t i = 0; i + 1 < nl; ++ i) {
const Layer *la = m_layers[i], *lb = m_layers[i + 1];
for (size_t a = 0; a < la->lslices.size(); ++ a)
for (size_t b = 0; b < lb->lslices.size(); ++ b)
if (la->lslices_bboxes[a].overlap(lb->lslices_bboxes[b]) &&
! intersection_ex(la->lslices[a], lb->lslices[b]).empty())
unite(offset[i] + a, offset[i + 1] + b);
}
// Full bounding box of each body, indexed by its union-find root.
std::vector<BoundingBox> body_bbox(nreg);
for (size_t i = 0; i < nl; ++ i)
for (size_t a = 0; a < m_layers[i]->lslices.size(); ++ a)
body_bbox[find(offset[i] + a)].merge(m_layers[i]->lslices_bboxes[a]);
// Store the body bbox for every island.
for (size_t i = 0; i < nl; ++ i) {
Layer *layer = m_layers[i];
layer->lslices_separated_component_bboxes.resize(layer->lslices.size());
for (size_t a = 0; a < layer->lslices.size(); ++ a)
layer->lslices_separated_component_bboxes[a] = body_bbox[find(offset[i] + a)];
}
}
const auto& adaptive_fill_octree = this->m_adaptive_fill_octrees.first;
const auto& support_fill_octree = this->m_adaptive_fill_octrees.second;
@@ -1516,8 +1545,6 @@ bool PrintObject::invalidate_state_by_config_options(
|| opt_key == "infill_anchor_max"
|| opt_key == "top_surface_line_width"
|| opt_key == "bottom_surface_density"
|| opt_key == "center_of_surface_pattern"
|| opt_key == "separated_infills"
|| opt_key == "initial_layer_line_width"
|| opt_key == "small_area_infill_flow_compensation"
|| opt_key == "lateral_lattice_angle_1"
@@ -1525,6 +1552,10 @@ bool PrintObject::invalidate_state_by_config_options(
|| opt_key == "infill_overhang_angle") {
steps.emplace_back(posInfill);
} else if (opt_key == "sparse_infill_pattern"
// Orca: Body centering now also determines bridge anchors during preparation.
// Invalidating preparation also invalidates infill, including top/bottom surfaces.
|| opt_key == "center_of_surface_pattern"
|| opt_key == "separated_infills"
|| opt_key == "sparse_infill_smooth_factor"
|| opt_key == "symmetric_infill_y_axis"
|| opt_key == "infill_shift_step"
@@ -1595,13 +1626,9 @@ bool PrintObject::invalidate_state_by_config_options(
steps.emplace_back(posPerimeters);
steps.emplace_back(posSupportMaterial);
} else if (opt_key == "bridge_flow" || opt_key == "internal_bridge_flow") {
if (m_config.support_top_z_distance > 0.) {
// Only invalidate due to bridging if bridging is enabled.
// If later "support_top_z_distance" is modified, the complete PrintObject is invalidated anyway.
steps.emplace_back(posPerimeters);
steps.emplace_back(posInfill);
steps.emplace_back(posSupportMaterial);
}
steps.emplace_back(posPerimeters);
steps.emplace_back(posInfill);
steps.emplace_back(posSupportMaterial);
} else if (
opt_key == "wall_generator"
|| opt_key == "wall_transition_length"
@@ -1726,7 +1753,9 @@ bool PrintObject::invalidate_step(PrintObjectStep step)
bool PrintObject::invalidate_all_steps()
{
// First call the "invalidate" functions, which may cancel background processing.
bool result = Inherited::invalidate_all_steps() | m_print->invalidate_all_steps();
const bool inherited_invalidated = Inherited::invalidate_all_steps();
const bool print_invalidated = m_print->invalidate_all_steps();
bool result = inherited_invalidated || print_invalidated;
// Then reset some of the depending values.
m_slicing_params.valid = false;
m_belt_floor_z_shift_cache_valid = false;
@@ -2789,7 +2818,7 @@ void PrintObject::bridge_over_infill()
// SECTION to gather and filter surfaces for expanding, and then cluster them by layer
{
tbb::concurrent_vector<CandidateSurface> candidate_surfaces;
tbb::parallel_for(tbb::blocked_range<size_t>(0, this->layers().size()), [po = static_cast<const PrintObject *>(this), &candidate_surfaces, has_lightning_infill](tbb::blocked_range<size_t> r) {
tbb::parallel_for(tbb::blocked_range<size_t>(0, this->layers().size()), [po = static_cast<const PrintObject *>(this), &candidate_surfaces](tbb::blocked_range<size_t> r) {
PRINT_OBJECT_TIME_LIMIT_MILLIS(PRINT_OBJECT_TIME_LIMIT_DEFAULT);
for (size_t lidx = r.begin(); lidx < r.end(); lidx++) {
const Layer *layer = po->get_layer(lidx);
@@ -3132,21 +3161,12 @@ void PrintObject::bridge_over_infill()
return diff(layers_sparse_infill, not_sparse_infill);
};
// LAMBDA do determine optimal bridging angle
auto determine_bridging_angle = [](const Polygons &bridged_area, const Lines &anchors, InfillPattern dominant_pattern, double infill_direction) {
// Orca: Derive the fallback bridge direction from the supplied anchor geometry.
// Pattern-specific angle selection belongs at the call site, where the supporting
// layer and region are known; this helper must not override it with a base config angle.
auto determine_bridging_angle = [](const Polygons &bridged_area, const Lines &anchors) {
AABBTreeLines::LinesDistancer<Line> lines_tree(anchors);
// Orca: since 3D Honeycomb was "fixed" by forcing coordf_t layerHeight = scale_(1.0), this is no longer needed.
// CorssHatch also does not need fixed angle.
//
// Check it the infill that require a fixed infill angle.
//switch (dominant_pattern) {
//case ip3DHoneycomb:
//case ipCrossHatch:
// return (infill_direction + 45.0) * 2.0 * M_PI / 360.;
//default: break;
//}
std::map<double, int> counted_directions;
for (const Polygon &p : bridged_area) {
double acc_distance = 0;
@@ -3212,18 +3232,15 @@ void PrintObject::bridge_over_infill()
if (bridging_angle == 0) {
bridging_angle = 0.001;
}
switch (dominant_pattern) {
case ipHilbertCurve: bridging_angle += 0.25 * PI; break;
case ipOctagramSpiral: bridging_angle += (1.0 / 16.0) * PI; break;
default: break;
}
return bridging_angle;
};
// LAMBDA that will fill given polygons with lines, exapand the lines to the nearest anchor, and reconstruct polygons from the newly
// generated lines
auto construct_anchored_polygon = [](Polygons bridged_area, Lines anchors, const Flow &bridging_flow, double bridging_angle) {
// Orca: Extend scan sections to the nearest anchors and reconstruct the bridge area.
// scan_spacing controls boundary sampling independently of the extrusion spacing;
// anchoring overlap and smoothing thresholds still use the physical bridging flow.
auto construct_anchored_polygon = [](Polygons bridged_area, Lines anchors, const Flow &bridging_flow, double bridging_angle,
coord_t scan_spacing, bool restore_anchors = false) {
auto lines_rotate = [](Lines &lines, double cos_angle, double sin_angle) {
for (Line &l : lines) {
double ax = double(l.a.x());
@@ -3250,12 +3267,12 @@ void PrintObject::bridge_over_infill()
BoundingBox bb_x = get_extents(bridged_area);
BoundingBox bb_y = get_extents(anchors);
const size_t n_vlines = (bb_x.max.x() - bb_x.min.x() + bridging_flow.scaled_spacing() - 1) / bridging_flow.scaled_spacing();
const size_t n_vlines = (bb_x.max.x() - bb_x.min.x() + scan_spacing - 1) / scan_spacing;
std::vector<Line> vertical_lines(n_vlines);
for (size_t i = 0; i < n_vlines; i++) {
// Orca: Make sure the line is placed in the middle of the extrusion
// coord_t x = bb_x.min.x() + i * bridging_flow.scaled_spacing();
coord_t x = bb_x.min.x() + (i + 0.5) * bridging_flow.scaled_spacing();
// Orca: Sample the center of each reconstructed strip. Its edges lie
// half a scan step away, even when the sampling is finer than extrusion.
coord_t x = bb_x.min.x() + (i + 0.5) * scan_spacing;
coord_t y_min = bb_y.min.y() - bridging_flow.scaled_spacing();
coord_t y_max = bb_y.max.y() + bridging_flow.scaled_spacing();
vertical_lines[i].a = Point{x, y_min};
@@ -3278,7 +3295,11 @@ void PrintObject::bridge_over_infill()
auto anchors_intersections = anchors_and_walls_tree.intersections_with_line<true>(vertical_lines[i]);
for (Line &section : polygon_sections[i]) {
auto maybe_below_anchor = std::upper_bound(anchors_intersections.rbegin(), anchors_intersections.rend(), section.a,
// Orca: A repaired boundary may already overlap its anchor by one flow width.
// Include that overlap in the search so restoring rounded corners does not
// extend every already anchored section into the next sparse infill cell.
const coord_t overlap = restore_anchors ? bridging_flow.scaled_width() + SCALED_EPSILON : 0;
auto maybe_below_anchor = std::upper_bound(anchors_intersections.rbegin(), anchors_intersections.rend(), section.a + Point{0, overlap},
[](const Point &a, const std::pair<Point, size_t> &b) {
return a.y() > b.first.y();
});
@@ -3287,7 +3308,7 @@ void PrintObject::bridge_over_infill()
section.a.y() -= bridging_flow.scaled_width() * (0.5 + 0.5);
}
auto maybe_upper_anchor = std::upper_bound(anchors_intersections.begin(), anchors_intersections.end(), section.b,
auto maybe_upper_anchor = std::upper_bound(anchors_intersections.begin(), anchors_intersections.end(), section.b - Point{0, overlap},
[](const Point &a, const std::pair<Point, size_t> &b) {
return a.y() < b.first.y();
});
@@ -3317,7 +3338,9 @@ void PrintObject::bridge_over_infill()
});
}
// reconstruct polygon from polygon sections
// Orca: Reconstruct the polygon from scan sections. At discontinuities and
// strip starts/ends, use half the scan step for the X offsets; using half an
// extrusion spacing would overlap the finer strips and distort curved anchors.
struct TracedPoly
{
Points lows;
@@ -3343,8 +3366,8 @@ void PrintObject::bridge_over_infill()
36.0 * double(bridging_flow.scaled_spacing()) * bridging_flow.scaled_spacing()) {
traced_poly.lows.push_back(candidate->a);
} else {
traced_poly.lows.push_back(traced_poly.lows.back() + Point{bridging_flow.scaled_spacing() / 2, 0});
traced_poly.lows.push_back(candidate->a - Point{bridging_flow.scaled_spacing() / 2, 0});
traced_poly.lows.push_back(traced_poly.lows.back() + Point{scan_spacing / 2, 0});
traced_poly.lows.push_back(candidate->a - Point{scan_spacing / 2, 0});
traced_poly.lows.push_back(candidate->a);
}
@@ -3352,8 +3375,8 @@ void PrintObject::bridge_over_infill()
36.0 * double(bridging_flow.scaled_spacing()) * bridging_flow.scaled_spacing()) {
traced_poly.highs.push_back(candidate->b);
} else {
traced_poly.highs.push_back(traced_poly.highs.back() + Point{bridging_flow.scaled_spacing() / 2, 0});
traced_poly.highs.push_back(candidate->b - Point{bridging_flow.scaled_spacing() / 2, 0});
traced_poly.highs.push_back(traced_poly.highs.back() + Point{scan_spacing / 2, 0});
traced_poly.highs.push_back(candidate->b - Point{scan_spacing / 2, 0});
traced_poly.highs.push_back(candidate->b);
}
segment_added = true;
@@ -3361,9 +3384,9 @@ void PrintObject::bridge_over_infill()
}
if (!segment_added) {
// Zero overlapping segments, we just close this polygon
traced_poly.lows.push_back(traced_poly.lows.back() + Point{bridging_flow.scaled_spacing() / 2, 0});
traced_poly.highs.push_back(traced_poly.highs.back() + Point{bridging_flow.scaled_spacing() / 2, 0});
// Orca: No section continues this strip; close at its right edge.
traced_poly.lows.push_back(traced_poly.lows.back() + Point{scan_spacing / 2, 0});
traced_poly.highs.push_back(traced_poly.highs.back() + Point{scan_spacing / 2, 0});
Polygon &new_poly = expanded_bridged_area.emplace_back(std::move(traced_poly.lows));
new_poly.points.insert(new_poly.points.end(), traced_poly.highs.rbegin(), traced_poly.highs.rend());
traced_poly.lows.clear();
@@ -3378,9 +3401,9 @@ void PrintObject::bridge_over_infill()
for (const auto &segment : polygon_slice) {
if (used_segments.find(&segment) == used_segments.end()) {
TracedPoly &new_tp = current_traced_polys.emplace_back();
new_tp.lows.push_back(segment.a - Point{bridging_flow.scaled_spacing() / 2, 0});
new_tp.lows.push_back(segment.a - Point{scan_spacing / 2, 0});
new_tp.lows.push_back(segment.a);
new_tp.highs.push_back(segment.b - Point{bridging_flow.scaled_spacing() / 2, 0});
new_tp.highs.push_back(segment.b - Point{scan_spacing / 2, 0});
new_tp.highs.push_back(segment.b);
}
}
@@ -3487,7 +3510,10 @@ void PrintObject::bridge_over_infill()
total_fill_area = closing(total_fill_area, float(SCALED_EPSILON));
expansion_area = closing(expansion_area, float(SCALED_EPSILON));
expansion_area = intersection(expansion_area, deep_infill_area);
Polylines anchors = intersection_pl(infill_lines[lidx - 1], shrink(expansion_area, spacing));
// Orca: Preserve the real lower-layer anchors for every candidate in this
// layer. Replacing this shared set for one pattern also changes later regions,
// and synthetic straight lines can claim support where no infill is printed.
const Polylines anchors = intersection_pl(infill_lines[lidx - 1], shrink(expansion_area, spacing));
Polygons internal_unsupported_area = shrink(deep_infill_area, spacing * 4.5);
#ifdef DEBUG_BRIDGE_OVER_INFILL
@@ -3498,6 +3524,9 @@ void PrintObject::bridge_over_infill()
std::vector<CandidateSurface> expanded_surfaces;
expanded_surfaces.reserve(surfaces_by_layer[lidx].size());
for (const CandidateSurface &candidate : surfaces_by_layer[lidx]) {
const auto &region_config = candidate.region->region().config();
const bool turning_pattern = region_config.sparse_infill_pattern == ipHilbertCurve ||
region_config.sparse_infill_pattern == ipOctagramSpiral;
const Flow &flow = candidate.region->bridging_flow(frSolidInfill, true);
Polygons area_to_be_bridge = expand(candidate.new_polys, flow.scaled_spacing());
area_to_be_bridge = intersection(area_to_be_bridge, deep_infill_area);
@@ -3526,20 +3555,40 @@ void PrintObject::bridge_over_infill()
to_lines(area_to_be_bridge), to_lines(boundary_plines), to_lines(anchors), to_lines(expansion_area));
#endif
double bridging_angle = 0;
if (!anchors.empty()) {
bridging_angle = determine_bridging_angle(area_to_be_bridge, to_lines(anchors),
candidate.region->region().config().sparse_infill_pattern.value,
candidate.region->region().config().infill_direction.value);
} else {
// use expansion boundaries as anchors.
// Also, use Infill pattern that is neutral for angle determination, since there are no infill lines.
bridging_angle = determine_bridging_angle(area_to_be_bridge, to_lines(boundary_plines), InfillPattern::ipLine, 0);
double bridging_angle = -1.;
if (!anchors.empty() && turning_pattern) {
// Orca: Keep adjacent bridges over Hilbert/Octagram aligned despite
// their many local turning directions. Use the lower layer's rotation,
// since that is the infill supporting the bridge, not the current layer's.
for (const LayerRegion *lower_region : layer->lower_layer->regions()) {
// Orca: Apply the configured direction only if the same region has
// sparse infill below this bridge. A height modifier may put another
// pattern underneath, requiring the geometry-based fallback below.
if (&lower_region->region() != &candidate.region->region() ||
intersection(area_to_be_bridge, to_polygons(lower_region->fill_surfaces.filter_by_type(stInternal))).empty())
continue;
bridging_angle = calculate_infill_rotation_angle(po, layer->lower_layer->id(), region_config.infill_direction.value,
region_config.sparse_infill_rotate_template.value) + 0.5 * PI;
// Orca: Apply model alignment as infill generation does, then normalize
// the undirected bridge angle to [0, PI), including negative rotations.
if (region_config.align_infill_direction_to_model) {
const auto &m = po->trafo().matrix();
bridging_angle += std::atan2(double(m(1, 0)), double(m(0, 0)));
}
bridging_angle = std::fmod(bridging_angle, PI);
if (bridging_angle < 0.)
bridging_angle += PI;
break;
}
}
// Orca: A different region below (e.g. a height modifier) needs the actual anchor
// directions. When there are no sparse anchors, use the expansion boundaries.
if (bridging_angle < 0.)
bridging_angle = determine_bridging_angle(area_to_be_bridge, to_lines(anchors.empty() ? boundary_plines : anchors));
// ORCA: Internal bridge angle override
// Orca: Preserve the user's absolute or relative internal bridge angle
// override after automatic direction selection.
if (candidate.region->region().config().internal_bridge_angle.value > 0) {
const auto &region_config = candidate.region->region().config();
const double custom_angle_rad = Geometry::deg2rad(region_config.internal_bridge_angle.value);
if (region_config.relative_bridge_angle.value)
bridging_angle += custom_angle_rad;
@@ -3552,11 +3601,19 @@ void PrintObject::bridge_over_infill()
}
}
// Orca: Changing the bridge direction must not change its physical supports.
// Extend to actual sparse infill or the existing boundary anchors, never to
// a synthetic grid that merely has the same nominal angle and spacing.
boundary_plines.insert(boundary_plines.end(), anchors.begin(), anchors.end());
if (!lightning_area.empty() && !intersection(area_to_be_bridge, lightning_area).empty()) {
boundary_plines = intersection_pl(boundary_plines, expand(area_to_be_bridge, scale_(10)));
}
Polygons bridging_area = construct_anchored_polygon(area_to_be_bridge, to_lines(boundary_plines), flow, bridging_angle);
// Orca: Use four samples per extrusion spacing for Hilbert/Octagram so the
// reconstructed boundary follows rounded anchors instead of cutting corners.
// Keep the original step for other patterns and at least one coordinate unit
// after integer division. This changes boundary accuracy, not infill density.
const coord_t scan_spacing = std::max(coord_t(1), flow.scaled_spacing() / (turning_pattern ? 4 : 1));
Polygons bridging_area = construct_anchored_polygon(area_to_be_bridge, to_lines(boundary_plines), flow, bridging_angle, scan_spacing);
// Check collision with other expanded surfaces
{
@@ -3570,7 +3627,9 @@ void PrintObject::bridge_over_infill()
}
}
if (reconstruct) {
bridging_area = construct_anchored_polygon(area_to_be_bridge, to_lines(boundary_plines), flow, bridging_angle);
// Orca: Retain the same sampling accuracy when matching a nearby
// bridge's direction; rebuilding must not lose the curved supports.
bridging_area = construct_anchored_polygon(area_to_be_bridge, to_lines(boundary_plines), flow, bridging_angle, scan_spacing);
}
}
@@ -3578,6 +3637,13 @@ void PrintObject::bridge_over_infill()
// bridging_area = opening(bridging_area, flow.scaled_spacing());
bridging_area = opening(bridging_area, flow.scaled_spacing() * 0.75);
bridging_area = closing(bridging_area, flow.scaled_spacing());
// Orca: Opening/closing can pull rounded bridge ends away from their real
// supports. Restore those contacts after smoothing, preserving the cleaned
// area and the selected angle; do not smooth the restored contacts again.
if (turning_pattern && !bridging_area.empty()) {
bridging_area = union_(bridging_area, construct_anchored_polygon(bridging_area, to_lines(boundary_plines), flow,
bridging_angle, scan_spacing, true));
}
bridging_area = intersection(bridging_area, limiting_area);
bridging_area = intersection(bridging_area, total_fill_area);
bridging_area = diff(bridging_area, total_top_area);