mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-09-19 15:03:05 +00:00
Size the Design move/rotate gizmo from the body, like Orca's Prepare gizmos
The Design gizmo already had both move arrows and rotation rings, but drew them at a fixed 70 px arm regardless of the body: on a 40 mm cube everything collapsed into a ~100 px tangle buried inside the solid, so the rings were effectively invisible and the tool read as "move only, no rotate". Orca's Prepare gizmos size themselves from the selection's bounding sphere (GLGizmoRotate3D: m_radius = Offset + sphere radius) so the handles always clear the object. Same rule here: DesignPanel passes the body's bounding-sphere radius (scale-aware) into the gizmo, and move_gizmo_arm() returns max(70 px, 1.25 * radius) — the screen-space floor keeps it grabbable on a tiny body or when zoomed far out. Ring radius and BOTH hit-tests derive from that one helper, so picking cannot drift from what is drawn. Verified on a 40 mm cube: rings now encircle the body, arrow drag moves with a live mm readout, ring drag rotates live. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
f4160595b0
commit
8d529ad413
@@ -512,9 +512,10 @@ ColorRGBA DesignCanvas::body_color(int body) const
|
||||
return body_palette(body);
|
||||
}
|
||||
|
||||
void DesignCanvas::begin_move_body(int body, const Vec3d& pivot, const Transform3d& base_xform)
|
||||
void DesignCanvas::begin_move_body(int body, const Vec3d& pivot, const Transform3d& base_xform,
|
||||
double body_radius)
|
||||
{
|
||||
m_sketch_tool.set_move_gizmo(body, pivot, base_xform);
|
||||
m_sketch_tool.set_move_gizmo(body, pivot, base_xform, body_radius);
|
||||
request_repaint();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user