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Merge branch 'main' into dev/bbs-measure
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@@ -590,7 +590,7 @@ void GLCanvas3D::LayersEditing::adjust_layer_height_profile()
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{
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this->update_slicing_parameters();
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PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile);
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Slic3r::adjust_layer_height_profile(*m_slicing_parameters, m_layer_height_profile, this->last_z, this->strength, this->band_width, this->last_action);
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Slic3r::adjust_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile, this->last_z, this->strength, this->band_width, this->last_action);
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m_layers_texture.valid = false;
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}
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