Add Help actions. Add Toggle Developer action. Add warning popup when switching between process mode. Add primitives/handy models actions

This commit is contained in:
Lam Wei Lun
2026-09-10 18:34:05 +08:00
parent f520af9901
commit 8bbce371b2
12 changed files with 585 additions and 120 deletions
+130 -3
View File
@@ -2,18 +2,23 @@
#include "calib_dlg.hpp"
#include "Camera.hpp"
#include "DailyTips.hpp"
#include "GCodeViewer.hpp"
#include "GLCanvas3D.hpp"
#include "GUI.hpp"
#include "GUI_App.hpp"
#include "GUI_Factories.hpp"
#include "GUI_ObjectList.hpp"
#include "I18N.hpp"
#include "IMSlider.hpp"
#include "MainFrame.hpp"
#include "NetworkTestDialog.hpp"
#include "Plater.hpp"
#include "PluginsDialog.hpp"
#include "PlateSettingsDialog.hpp"
#include "DeviceCore/DevManager.h"
#include <libslic3r/Model.hpp>
#include <libslic3r/Utils.hpp>
#include <algorithm>
@@ -24,6 +29,8 @@
#include <tuple>
#include <utility>
#include <wx/utils.h>
namespace Slic3r { namespace GUI {
namespace {
@@ -112,6 +119,19 @@ AppActionRunResult calib_command(CalibKind kind)
return {AppActionRunResult::Level::Success};
}
// Palette-only: developer mode overrides the saved mode (get_mode returns comDevelop), so choosing
// Simple/Advanced/Expert must clear it first. Mirrors Preferences: persist the flag, then update.
void select_mode(ConfigOptionMode mode)
{
GUI_App& app = wxGetApp();
const bool was_developer = app.app_config->get_bool("developer_mode");
if (was_developer)
app.app_config->set_bool("developer_mode", false);
app.save_mode(mode);
if (was_developer)
app.app_config->save();
}
std::vector<NativeCommand> build_command_catalog()
{
std::vector<NativeCommand> out;
@@ -174,17 +194,26 @@ std::vector<NativeCommand> build_command_catalog()
// ---- Mode ----
add("mode_simple", _u8L("Mode: Simple"), _u8L("Mode"), [](const std::string&) {
wxGetApp().save_mode(comSimple);
select_mode(comSimple);
return AppActionRunResult{AppActionRunResult::Level::Success};
});
add("mode_advanced", _u8L("Mode: Advanced"), _u8L("Mode"), [](const std::string&) {
wxGetApp().save_mode(comAdvanced);
select_mode(comAdvanced);
return AppActionRunResult{AppActionRunResult::Level::Success};
});
add("mode_expert", _u8L("Mode: Expert"), _u8L("Mode"), [](const std::string&) {
wxGetApp().save_mode(comExpert);
select_mode(comExpert);
return AppActionRunResult{AppActionRunResult::Level::Success};
});
// Mirrors Preferences > Developer > Developer mode: flip the flag, persist, refresh the UI.
add("toggle_developer_mode", _u8L("Toggle Developer Mode"), _u8L("Mode"), [](const std::string&) {
GUI_App& app = wxGetApp();
const bool on = !app.app_config->get_bool("developer_mode");
app.app_config->set_bool("developer_mode", on);
app.app_config->save();
app.update_mode();
return AppActionRunResult{AppActionRunResult::Level::Success, on ? _L("Developer mode enabled.") : _L("Developer mode disabled.")};
});
// ---- Export pipeline ----
add("export_gcode", _u8L("Export G-code"), _u8L("Slice & Export"), [](const std::string&) {
@@ -320,6 +349,57 @@ std::vector<NativeCommand> build_command_catalog()
return object_op(wxGetApp().plater(), [](Plater* p) { return p->can_arrange(); }, [](Plater* p) { p->orient(); });
});
// ---- Add Primitive ---- (the Add > Add Primitive submenu; creates a new object)
auto add_primitive = [&](std::string key, std::string title, const char* type_name) {
add(std::move(key), std::move(title), _u8L("Add Primitive"), [type_name](const std::string&) {
Plater* plater = wxGetApp().plater();
if (plater) {
ensure_3d_view(plater);
if (ObjectList* list = wxGetApp().obj_list())
list->load_generic_subobject(type_name, ModelVolumeType::INVALID);
}
return AppActionRunResult{AppActionRunResult::Level::Success};
});
};
add_primitive("add_primitive_cube", _u8L("Cube"), "Cube");
add_primitive("add_primitive_cylinder", _u8L("Cylinder"), "Cylinder");
add_primitive("add_primitive_sphere", _u8L("Sphere"), "Sphere");
add_primitive("add_primitive_cone", _u8L("Cone"), "Cone");
add_primitive("add_primitive_disc", _u8L("Disc"), "Disc");
add_primitive("add_primitive_torus", _u8L("Torus"), "Torus");
add("add_primitive_text", _u8L("Text"), _u8L("Add Primitive"), [](const std::string&) {
Plater* plater = wxGetApp().plater();
if (plater) {
ensure_3d_view(plater);
if (GLCanvas3D* canvas = plater->canvas3D())
canvas->clear_popup_menu_position();
MenuFactory::add_text_volume(ModelVolumeType::INVALID);
}
return AppActionRunResult{AppActionRunResult::Level::Success};
});
add("add_primitive_svg", _u8L("SVG"), _u8L("Add Primitive"), [](const std::string&) {
Plater* plater = wxGetApp().plater();
if (plater) {
ensure_3d_view(plater);
if (GLCanvas3D* canvas = plater->canvas3D())
canvas->clear_popup_menu_position();
MenuFactory::add_svg_volume(ModelVolumeType::INVALID);
}
return AppActionRunResult{AppActionRunResult::Level::Success};
});
// ---- Add Handy models ---- (the Add > Add Handy models submenu)
const std::vector<MenuFactory::HandyModel>& handy = MenuFactory::handy_models();
for (std::size_t i = 0; i < handy.size(); ++i) {
add("add_handy_" + std::string(handy[i].key), Slic3r::GUI::I18N::translate_utf8(handy[i].label), _u8L("Add Handy models"),
[i](const std::string&) {
if (Plater* plater = wxGetApp().plater())
ensure_3d_view(plater);
MenuFactory::load_handy_model(i);
return AppActionRunResult{AppActionRunResult::Level::Success};
});
}
// ---- Plate ----
add("plate_add", _u8L("Add Plate"), _u8L("Plate"), [](const std::string&) {
Plater* plater = wxGetApp().plater();
@@ -458,6 +538,53 @@ std::vector<NativeCommand> build_command_catalog()
return AppActionRunResult{AppActionRunResult::Level::Success};
});
// ---- Help ---- (mirrors the top-bar Help menu, plus the wiki/YouTube links)
add("help_keyboard_shortcuts", _u8L("Keyboard Shortcuts"), _u8L("Help"), [](const std::string&) {
wxGetApp().keyboard_shortcuts();
return AppActionRunResult{AppActionRunResult::Level::Success};
});
add("help_setup_wizard", _u8L("Setup Wizard"), _u8L("Help"), [](const std::string&) {
wxGetApp().ShowUserGuide();
return AppActionRunResult{AppActionRunResult::Level::Success};
});
add("help_open_config_folder", _u8L("Show Configuration Folder"), _u8L("Help"), [](const std::string&) {
Slic3r::GUI::desktop_open_datadir_folder();
return AppActionRunResult{AppActionRunResult::Level::Success};
});
add("help_troubleshoot", _u8L("Troubleshoot Center"), _u8L("Help"), [](const std::string&) {
wxGetApp().troubleshoot();
return AppActionRunResult{AppActionRunResult::Level::Success};
});
add("help_network_test", _u8L("Open Network Test"), _u8L("Help"), [](const std::string&) {
NetworkTestDialog dlg(wxGetApp().mainframe);
dlg.ShowModal();
return AppActionRunResult{AppActionRunResult::Level::Success};
});
add("help_tip_of_the_day", _u8L("Show Tip of the Day"), _u8L("Help"), [](const std::string&) {
if (Plater* plater = wxGetApp().plater()) {
plater->get_dailytips()->open();
if (GLCanvas3D* canvas = plater->get_current_canvas3D())
canvas->set_as_dirty();
}
return AppActionRunResult{AppActionRunResult::Level::Success};
});
add("help_check_updates", _u8L("Check for Updates"), _u8L("Help"), [](const std::string&) {
wxGetApp().check_new_version_sf(true, 1);
return AppActionRunResult{AppActionRunResult::Level::Success};
});
add("help_about", _u8L("About OrcaSlicer"), _u8L("Help"), [](const std::string&) {
Slic3r::GUI::about();
return AppActionRunResult{AppActionRunResult::Level::Success};
});
add("open_wiki", _u8L("Open Wiki"), _u8L("Help"), [](const std::string&) {
wxLaunchDefaultBrowser("https://www.orcaslicer.com/wiki/", wxBROWSER_NEW_WINDOW);
return AppActionRunResult{AppActionRunResult::Level::Success};
});
add("open_youtube", _u8L("Open YouTube Channel"), _u8L("Help"), [](const std::string&) {
wxLaunchDefaultBrowser("https://www.youtube.com/@OfficialOrcaSlicer/videos", wxBROWSER_NEW_WINDOW);
return AppActionRunResult{AppActionRunResult::Level::Success};
});
// ---- Plugins ----
add("open_plugins", _u8L("Open Plugins"), _u8L("Plugins"), [](const std::string&) {
wxGetApp().open_plugins_dialog();