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Multithreaded infill. #154
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@@ -36,6 +36,8 @@ use Slic3r::Surface;
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use Slic3r::TriangleMesh;
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use Slic3r::TriangleMesh::IntersectionLine;
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our $threads = 4;
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# output options
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our $output_filename_format = '[input_filename_base].gcode';
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