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https://github.com/OrcaSlicer/OrcaSlicer.git
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Merge branch 'master' into lm_sla_supports_auto
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@@ -92,7 +92,7 @@ void SLAAutoSupports::generate()
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Vec3f normal;
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int added_points = 0;
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int refused_points = 0;
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const int refused_limit = std::min(100, (int)(1. / m_config.density_at_horizontal));
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const int refused_limit = 30;
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// Angle at which the density reaches zero:
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const float threshold_angle = std::min(M_PI_2, M_PI_4 * acos(0.f/m_config.density_at_horizontal) / acos(m_config.density_at_45/m_config.density_at_horizontal));
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@@ -146,8 +146,8 @@ float SLAAutoSupports::get_required_density(float angle) const
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{
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// calculation would be density_0 * cos(angle). To provide one more degree of freedom, we will scale the angle
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// to get the user-set density for 45 deg. So it ends up as density_0 * cos(K * angle).
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float K = 4*acos(m_config.density_at_45/m_config.density_at_horizontal) / M_PI;
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return std::max(0., m_config.density_at_horizontal * cos(K*angle));
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float K = 4.f * float(acos(m_config.density_at_45/m_config.density_at_horizontal) / M_PI);
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return std::max(0.f, float(m_config.density_at_horizontal * cos(K*angle)));
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}
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@@ -2,6 +2,8 @@
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#define SLAAUTOSUPPORTS_HPP_
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#include <libslic3r/Point.hpp>
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#include <libslic3r/TriangleMesh.hpp>
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namespace Slic3r {
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@@ -27,10 +27,13 @@
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#define ENABLE_WORLD_ROTATIONS (1 && ENABLE_1_42_0)
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// Scene's GUI made using imgui library
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#define ENABLE_IMGUI (1 && ENABLE_1_42_0)
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#define DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI (1 && ENABLE_IMGUI)
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// Modified Sla support gizmo
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#define ENABLE_SLA_SUPPORT_GIZMO_MOD (1 && ENABLE_1_42_0)
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// Removes the wxNotebook from plater
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#define ENABLE_REMOVE_TABS_FROM_PLATER (1 && ENABLE_1_42_0)
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// Constrains the camera target into the scene bounding box
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#define ENABLE_CONSTRAINED_CAMERA_TARGET (1 && ENABLE_1_42_0)
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#endif // _technologies_h_
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