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https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-05-19 11:23:42 +00:00
Merge branch 'et_adaptive_layer_height_2' of https://github.com/prusa3d/PrusaSlicer
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@@ -284,7 +284,7 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
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ImGui::Separator();
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if (imgui.button(_(L("Smooth"))))
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wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), HeightProfileSmoothEvent(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, m_smooth_params ));
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wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), HeightProfileSmoothEvent(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, m_smooth_params));
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ImGui::SameLine();
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ImGui::SetCursorPosX(text_align);
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@@ -640,6 +640,7 @@ void GLCanvas3D::LayersEditing::reset_layer_height_profile(GLCanvas3D& canvas)
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas, float cusp)
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{
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this->update_slicing_parameters();
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m_layer_height_profile = layer_height_profile_adaptive(*m_slicing_parameters, *m_model_object, cusp);
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const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
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m_layers_texture.valid = false;
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@@ -648,6 +649,8 @@ void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas
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void GLCanvas3D::LayersEditing::smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_params)
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{
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this->update_slicing_parameters();
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m_layer_height_profile = smooth_height_profile(m_layer_height_profile, *m_slicing_parameters, smoothing_params);
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const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
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m_layers_texture.valid = false;
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