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New selection -> rotation wip
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@@ -50,12 +50,15 @@ public:
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#if ENABLE_EXTENDED_SELECTION
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void update_settings_value(const GLCanvas3D::Selection& selection);
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void reset_settings_value();
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void reset_position_value();
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void reset_rotation_value();
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void reset_scale_value();
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#endif // ENABLE_EXTENDED_SELECTION
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void update_values();
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// update position values displacements or "gizmos"
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void update_position_values();
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void update_position_values(const Vec3d& position);
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void update_position_value(const Vec3d& position);
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// update scale values after scale unit changing or "gizmos"
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void update_scale_values();
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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