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Add Missing Includes Across src/libslic3r
Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.
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@@ -1,11 +1,24 @@
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#include "NSVGUtils.hpp"
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#include <array>
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#include <cassert>
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#include <charconv> // to_chars
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#include <boost/nowide/iostream.hpp>
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#include <boost/nowide/fstream.hpp>
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#include <nanosvg/nanosvg.h>
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#include <cstddef>
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#include <string>
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#include <memory>
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#include <sstream>
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#include <cstring>
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#include <cmath>
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#include "ClipperUtils.hpp"
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#include "Emboss.hpp" // heal for shape
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#include "Polygon.hpp"
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#include "Polyline.hpp"
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#include "EmbossShape.hpp"
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#include "Point.hpp"
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#include "libslic3r.h"
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namespace {
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using namespace Slic3r; // Polygon
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