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Add Missing Includes Across src/libslic3r
Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.
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@@ -1,20 +1,44 @@
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#include "Flow.hpp"
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#include "Config.hpp"
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#include "ExPolygon.hpp"
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#include "ExtrusionEntity.hpp"
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#include "Exception.hpp"
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#include "Layer.hpp"
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#include "BridgeDetector.hpp"
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#include "ClipperUtils.hpp"
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#include "Geometry.hpp"
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#include "Line.hpp"
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#include "PerimeterGenerator.hpp"
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#include "Point.hpp"
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#include "Polygon.hpp"
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#include "Polyline.hpp"
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#include "Print.hpp"
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#include "PrintConfig.hpp"
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#include "Surface.hpp"
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#include "BoundingBox.hpp"
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#include "SVG.hpp"
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#include "Algorithm/RegionExpansion.hpp"
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#include "libslic3r.h"
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#include "Utils.hpp"
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#include <cmath>
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#include <array>
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#include <cstddef>
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#include <initializer_list>
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#include <algorithm>
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#include <cstdint>
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#include <optional>
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#include <iterator>
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#include <stdexcept>
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#include <math.h>
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#include <cassert>
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#include <string>
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#include <map>
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#include <boost/log/trivial.hpp>
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#include <boost/algorithm/clamp.hpp>
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#include <utility>
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#include <vector>
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namespace Slic3r {
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