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Add Missing Includes Across src/libslic3r
Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.
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@@ -1,4 +1,38 @@
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#include "CutSurface.hpp"
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#include "libslic3r/Emboss.hpp"
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#include <vector>
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#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
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#include <CGAL/Surface_mesh/Surface_mesh.h>
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#include "libslic3r/Point.hpp"
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#include "libslic3r/ExPolygon.hpp"
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#include <cstdint>
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#include <limits>
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#include <string>
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#include <utility>
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#include "libslic3r/BoundingBox.hpp"
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#include <cstddef>
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#include "libslic3r/Polygon.hpp"
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#include <cassert>
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#include <array>
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#include <cmath>
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#include <math.h>
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#include <algorithm>
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#include <queue>
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#include <CGAL/enum.h>
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#include <CGAL/Kernel/global_functions_3.h>
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#include <CGAL/Named_function_parameters.h>
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#include "libslic3r/AABBTreeIndirect.hpp"
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#include <cstdlib>
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#include "libslic3r/libslic3r.h"
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#include <boost/property_map/property_map.hpp>
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#include <CGAL/Polygon_mesh_processing/self_intersections.h>
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#include <CGAL/AABB_face_graph_triangle_primitive.h>
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#include <CGAL/AABB_traits.h>
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#include <CGAL/AABB_tree.h>
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#include <CGAL/boost/graph/graph_traits_Surface_mesh.h>
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#include <iterator>
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#include <optional>
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#include <CGAL/Surface_mesh/IO/OFF.h>
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/// models_input.obj - Check transormation of model to each others
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/// projection_center.obj - circle representing center of projection with correct distance
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