Add Missing Includes Across src/libslic3r

Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.
This commit is contained in:
Hanif Koh
2026-10-03 13:46:08 +08:00
parent 84657ff11e
commit 893cb6fd9d
448 changed files with 3831 additions and 0 deletions
+16
View File
@@ -1,12 +1,25 @@
#include "libslic3r/CAD/GeometryEngine.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/TriangleMesh.hpp"
#include <BRepMesh_IncrementalMesh.hxx>
#include <BRep_Tool.hxx>
#include <BRepAdaptor_Surface.hxx>
#include <BRepLProp_SLProps.hxx>
#include <TopAbs_ShapeEnum.hxx>
#include <cstddef>
#include <algorithm>
#include <GeomAbs_SurfaceType.hxx>
#include <TopAbs_Orientation.hxx>
#include <Standard_Handle.hxx>
#include <cstdint>
#include <Poly_Triangle.hxx>
#include <GeomAbs_CurveType.hxx>
#include <gp_Cylinder.hxx>
#include <BRepFilletAPI_MakeFillet.hxx>
#include <BRepFilletAPI_MakeChamfer.hxx>
#include <math.h>
#include <gp_Mat.hxx>
#include <stdexcept>
#include <TopExp_Explorer.hxx>
#include <TopoDS.hxx>
@@ -43,6 +56,9 @@
#include <array>
#include <map>
#include <cmath>
#include <vector>
#include <string>
#include <utility>
namespace Slic3r {