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Add Missing Includes Across src/libslic3r
Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.
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@@ -1,12 +1,25 @@
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#include "libslic3r/CAD/GeometryEngine.hpp"
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#include "libslic3r/Point.hpp"
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#include "libslic3r/TriangleMesh.hpp"
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#include <BRepMesh_IncrementalMesh.hxx>
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#include <BRep_Tool.hxx>
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#include <BRepAdaptor_Surface.hxx>
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#include <BRepLProp_SLProps.hxx>
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#include <TopAbs_ShapeEnum.hxx>
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#include <cstddef>
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#include <algorithm>
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#include <GeomAbs_SurfaceType.hxx>
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#include <TopAbs_Orientation.hxx>
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#include <Standard_Handle.hxx>
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#include <cstdint>
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#include <Poly_Triangle.hxx>
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#include <GeomAbs_CurveType.hxx>
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#include <gp_Cylinder.hxx>
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#include <BRepFilletAPI_MakeFillet.hxx>
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#include <BRepFilletAPI_MakeChamfer.hxx>
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#include <math.h>
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#include <gp_Mat.hxx>
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#include <stdexcept>
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#include <TopExp_Explorer.hxx>
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#include <TopoDS.hxx>
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@@ -43,6 +56,9 @@
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#include <array>
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#include <map>
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#include <cmath>
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#include <vector>
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#include <string>
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#include <utility>
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namespace Slic3r {
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