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Allow specifying rotation patterns for Sparse and Solid infill (#9924)
* SPE-2405: Add Zig Zag infill that is rectilinear infill but with a consistent pattern between layers. This Zig Zag infill is inspired by the Zig Zag infill in Cura. Change-Id: I798affa99f4b5c3bd67f47643e67530fb7c3e0cb (cherry picked from commit 2808d04d5deef6f99f9618648e46f11de03efc98) * Add Cross zag and locked-zag for shoes Ported from BambuStudio * wip * sparse infill roratation template * solid_infill_rotate_template * remove rotate_solid_infill_direction * hide sparse infill rotation template for non applicable infill pattern * hide solid_infill_rotate_template for non supported solid infill patterns * update icon * support empty string for ConfigOptionFloats deserialize * fix build errors --------- Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>
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@@ -25,20 +25,20 @@ public:
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// speed in default configuration (degrees)
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static constexpr float CorrectionAngle = -45.;
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void _fill_surface_single(const FillParams& params,
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unsigned int thickness_layers,
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const std::pair<float, Point>& direction,
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ExPolygon expolygon,
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Polylines& polylines_out) override;
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bool is_self_crossing() override { return false; }
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// Density adjustment to have a good %of weight.
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static constexpr double DensityAdjust = 2.1;
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// Gyroid upper resolution tolerance (mm^-2)
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static constexpr double PatternTolerance = 0.1;
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protected:
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void _fill_surface_single(
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const FillParams ¶ms,
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unsigned int thickness_layers,
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const std::pair<float, Point> &direction,
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ExPolygon expolygon,
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Polylines &polylines_out) override;
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};
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} // namespace Slic3r
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