Refactor folder (#10475)

Move many third-party components' source codes from the src folder to a new folder called deps_src. The goal is to make the code structure clearer and easier to navigate.
This commit is contained in:
SoftFever
2025-08-22 20:02:26 +08:00
committed by GitHub
parent 3808f7eb28
commit 883607e1d4
2083 changed files with 1163 additions and 19503 deletions

View File

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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_OPENGL2_RIGHT_AXIS_H
#define IGL_OPENGL2_RIGHT_AXIS_H
#include "../igl_inline.h"
namespace igl
{
namespace opengl2
{
// Determines the right axis or depth axis of the current gl matrix
// Outputs:
// x pointer to x-coordinate in scene coordinates of the un-normalized
// right axis
// y pointer to y-coordinate in scene coordinates of the un-normalized
// right axis
// z pointer to z-coordinate in scene coordinates of the un-normalized
// right axis
// mv pointer to modelview matrix
//
// Note: Right axis is returned *UN-normalized*
IGL_INLINE void right_axis(double * x, double * y, double * z);
IGL_INLINE void right_axis(const double * mv, double * x, double * y, double * z);
}
};
#ifndef IGL_STATIC_LIBRARY
# include "right_axis.cpp"
#endif
#endif