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Lay flat - rotation is now done in one go directly about the necessary axis
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@@ -301,7 +301,8 @@ ModelMaterial::attributes()
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void translate(double x, double y, double z);
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void scale_xyz(Pointf3* versor)
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%code{% THIS->scale(*versor); %};
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void rotate(float angle, Axis axis);
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void rotate(float angle, Pointf3* axis)
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%code{% THIS->rotate(angle, *axis); %};
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void mirror(Axis axis);
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Model* cut(double z)
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