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Add Missing Includes Across the Remaining Sources and Tests (#16071)
* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp. * Ignore minilzo's Config Headers in clang-tidy lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes. * Add Missing Includes Across the Remaining Sources and Tests Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo. * Make the GUI and Test Headers Compile on Their Own Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone. * Keep Windows and nanosvg Setup Ahead of the Added Includes OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build. * Add the GUI Includes the First Pass Missed Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass. * Keep the Added Test Includes Below the NOMINMAX Guard test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
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@@ -1,13 +1,19 @@
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#include <boost/filesystem/path.hpp>
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#include <boost/filesystem/operations.hpp>
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#include <catch2/catch_all.hpp>
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#include <ios>
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#include <libslic3r/LifecycleEvents.hpp>
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#include <libslic3r/Utils.hpp>
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#include <memory>
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#include <slic3r/Utils/NetworkAgentFactory.hpp>
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#include <slic3r/plugin/PluginDescriptor.hpp>
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#include <slic3r/plugin/PluginManager.hpp>
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#include <slic3r/plugin/PluginFsUtils.hpp>
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#include <slic3r/plugin/PythonInterpreter.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include <catch2/catch_message.hpp>
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#include "plugin_test_utils.hpp"
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#include <boost/filesystem.hpp>
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@@ -17,8 +23,10 @@
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#include <condition_variable>
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#include <fstream>
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#include <mutex>
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#include "slic3r/plugin/PythonPluginInterface.hpp"
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#include <string>
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#include <thread>
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#include <utility>
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#include <vector>
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using namespace Slic3r;
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