Add Missing Includes Across the Remaining Sources and Tests (#16071)

* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy

Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp.

* Ignore minilzo's Config Headers in clang-tidy

lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes.

* Add Missing Includes Across the Remaining Sources and Tests

Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo.

* Make the GUI and Test Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone.

* Keep Windows and nanosvg Setup Ahead of the Added Includes

OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build.

* Add the GUI Includes the First Pass Missed

Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass.

* Keep the Added Test Includes Below the NOMINMAX Guard

test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
This commit is contained in:
HanifKoh
2026-10-03 13:45:21 +08:00
committed by GitHub
parent 00bb4202fe
commit 84657ff11e
384 changed files with 2308 additions and 3 deletions
+2
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@@ -1,10 +1,12 @@
#include "PluginHost.hpp"
#include "PluginHostBindings.hpp"
#include "PluginHostUi.hpp"
#include <pybind11/pybind11.h>
#include <slic3r/plugin/PluginAuditManager.hpp>
#include <slic3r/plugin/PluginManager.hpp>
#include <stdexcept>
#include <string>
namespace Slic3r {
+3
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@@ -1,4 +1,5 @@
#include "PluginHostBindings.hpp"
#include <pybind11/pybind11.h>
#include <libslic3r/Model.hpp>
#include <libslic3r/PresetBundle.hpp>
@@ -8,6 +9,8 @@
#include <memory>
#include <stdexcept>
#include <wx/app.h>
#include <string>
namespace py = pybind11;
@@ -1,10 +1,18 @@
#include "PluginHostBindings.hpp"
#include <pybind11/pytypes.h>
#include <pybind11/numpy.h>
#include <pybind11/pybind11.h>
#include <pybind11/cast.h>
#include "slic3r/plugin/PluginBindingUtils.hpp"
#include <cstddef>
#include <libslic3r/BoundingBox.hpp>
#include <libslic3r/ClipperUtils.hpp> // offset/offset_ex/union_ex/diff_ex/intersection_ex
#include <libslic3r/ExPolygon.hpp>
#include "libslic3r/Polygon.hpp"
#include "libslic3r/libslic3r.h"
#include "libslic3r/Point.hpp"
#include <pybind11/stl.h>
#include <string>
@@ -1,11 +1,18 @@
#include "PluginHostBindings.hpp"
#include "PluginHostMesh.hpp"
#include <pybind11/pybind11.h>
#include <pybind11/pytypes.h>
#include <pybind11/cast.h>
#include "slic3r/plugin/PluginBindingUtils.hpp"
#include "libslic3r/TriangleMesh.hpp"
#include "libslic3r/Point.hpp"
#include <cstddef>
#include <pybind11/numpy.h>
#include <cstdint>
#include <memory>
#include <utility>
#include <vector>
namespace py = pybind11;
@@ -1,7 +1,11 @@
#include "PluginHostBindings.hpp"
#include "PluginHostMesh.hpp"
#include <pybind11/pybind11.h>
#include <pybind11/pytypes.h>
#include <pybind11/cast.h>
#include "slic3r/plugin/PluginBindingUtils.hpp"
#include <cstddef>
#include <libslic3r/Model.hpp>
#include <pybind11/stl.h>
@@ -1,9 +1,14 @@
#include "PluginHostBindings.hpp"
#include <pybind11/pytypes.h>
#include <pybind11/cast.h>
#include <pybind11/pybind11.h>
#include "slic3r/plugin/PluginBindingUtils.hpp"
#include <cstddef>
#include <libslic3r/Preset.hpp>
#include <libslic3r/PresetBundle.hpp>
#include <memory>
#include <pybind11/stl.h>
#include <string>
@@ -1,4 +1,7 @@
#include "PluginHostBindings.hpp"
#include <pybind11/pybind11.h>
#include <pybind11/cast.h>
#include <pybind11/pytypes.h>
#include "slic3r/plugin/PluginBindingUtils.hpp"
#include "libslic3r/BoundingBox.hpp"
@@ -10,8 +13,12 @@
#include "libslic3r/Layer.hpp" // LayerRegion, Layer, SupportLayer
#include "libslic3r/Print.hpp" // PrintRegion, PrintObject, Print
#include "libslic3r/Point.hpp"
#include "libslic3r/libslic3r.h"
#include "libslic3r/Model.hpp"
#include <pybind11/stl.h>
#include <memory>
#include <string>
#include <vector>
namespace py = pybind11;
+11
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@@ -1,9 +1,14 @@
#include "PluginHostUi.hpp"
#include <pybind11/pytypes.h>
#include <pybind11/gil.h>
#include <pybind11/cast.h>
#include "slic3r/plugin/PluginAuditManager.hpp"
#include "slic3r/plugin/PythonInterpreter.hpp" // PythonGILState
#include "slic3r/plugin/PluginFsUtils.hpp" // json_to_py / py_to_json
#include <functional>
#include <exception>
#include <slic3r/GUI/GUI_App.hpp>
#include <slic3r/GUI/MainFrame.hpp>
#include <slic3r/GUI/MsgDialog.hpp>
@@ -18,8 +23,14 @@
#include <boost/log/trivial.hpp>
#include <utility>
#include <string>
#include <wx/app.h>
#include <wx/defs.h>
#include <wx/thread.h>
#include <wx/toplevel.h>
#include <wx/event.h>
#include <wx/progdlg.h>
#include <wx/window.h>
#include <algorithm>
+14
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@@ -9,16 +9,30 @@
#include <algorithm>
#include <atomic>
#include <boost/filesystem/path.hpp>
#include <boost/log/trivial.hpp>
#include <memory>
#include <exception>
#include <cstddef>
#include <nlohmann/json.hpp>
#include "slic3r/plugin/pluginTypes/pages/PagesPluginCapability.hpp"
#include "slic3r/GUI/WebPanel.hpp"
#include <optional>
#include "slic3r/plugin/PythonPluginInterface.hpp"
#include <stdexcept>
#include <string>
#include <wx/app.h>
#include <vector>
#include <wx/bookctrl.h>
#include <wx/event.h>
#include <wx/menu.h>
#include <wx/sizer.h>
#include <utility>
#include <wx/webview.h>
#include <wx/string.h>
namespace Slic3r {
namespace {
+1
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@@ -12,6 +12,7 @@
#include <vector>
#include <wx/bitmap.h>
#include <wx/string.h>
#include <wx/webview.h>
class Notebook;