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Solving issue with first empty layer.
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@@ -148,8 +148,16 @@ private:
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// Which steps have to be performed. Implicitly: all
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std::vector<bool> m_stepmask;
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// Individual 2d slice polygons from lower z to higher z levels
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std::vector<ExPolygons> m_model_slices;
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// Exact (float) height levels mapped to the slices. Each record contains
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// the index to the model and the support slice vectors.
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SliceIndex m_slice_index;
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// The height levels corrected and scaled up in integer values. This will
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// be used at rasterization.
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std::vector<LevelID> m_level_ids;
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// Caching the transformed (m_trafo) raw mesh of the object
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