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ObjectList::paste_objects_into_list() refactored to call front end / back end synchronization and scene refresh only once
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@@ -162,6 +162,7 @@ public:
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void reslice();
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void reslice_SLA_supports(const ModelObject &object);
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void changed_object(int obj_idx);
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void changed_objects(const std::vector<size_t>& object_idxs);
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void schedule_background_process();
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void fix_through_netfabb(const int obj_idx, const int vol_idx = -1);
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void send_gcode();
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