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GLCanvas3D::Selection as a standalone class
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@@ -33,17 +33,17 @@ protected:
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virtual bool on_init();
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virtual std::string on_get_name() const;
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virtual void on_set_state();
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virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const;
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virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
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virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection);
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virtual void on_render(const GLCanvas3D::Selection& selection) const;
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virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
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virtual void on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection);
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virtual bool on_is_activable(const Selection& selection) const;
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virtual void on_start_dragging(const Selection& selection);
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virtual void on_update(const UpdateData& data, const Selection& selection);
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virtual void on_render(const Selection& selection) const;
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virtual void on_render_for_picking(const Selection& selection) const;
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virtual void on_render_input_window(float x, float y, float bottom_limit, const Selection& selection);
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private:
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void update_max_z(const GLCanvas3D::Selection& selection) const;
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void update_max_z(const Selection& selection) const;
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void set_cut_z(double cut_z) const;
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void perform_cut(const GLCanvas3D::Selection& selection);
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void perform_cut(const Selection& selection);
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double calc_projection(const Linef3& mouse_ray) const;
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};
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