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Hollowing: merge meshes of holes with igl (intersecting holes)
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@@ -143,7 +143,7 @@ void SLAPrint::Steps::drill_holes(SLAPrintObject &po)
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holes_mesh.merge(sla::to_triangle_mesh(holept.to_mesh()));
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holes_mesh.require_shared_vertices();
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MeshBoolean::cgal::self_union(holes_mesh); //FIXME-fix and use the cgal version
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MeshBoolean::self_union(holes_mesh);
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try {
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MeshBoolean::cgal::minus(hollowed_mesh, holes_mesh);
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