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https://github.com/OrcaSlicer/OrcaSlicer.git
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Fixed automatic update of perspective camera
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@@ -10,10 +10,10 @@ namespace GUI {
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struct Camera
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{
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static const double DefaultDistance;
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static double FrustrumMinZSize;
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static double FrustrumMinZRange;
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static double FrustrumMinNearZ;
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static double FrustrumZMargin;
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static double FovMinDeg;
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static double FovMaxDeg;
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static double MaxFovDeg;
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enum EType : unsigned char
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{
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@@ -101,6 +101,7 @@ private:
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// the camera MUST be outside of the bounding box in eye coordinate of the given box
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std::pair<double, double> calc_tight_frustrum_zs_around(const BoundingBoxf3& box) const;
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double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const;
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void set_distance(double distance) const;
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};
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} // GUI
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