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Use Vertex Buffer Objects for rendering of 3D volumes if possible.
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@@ -107,7 +107,7 @@ protected:
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std::vector<float> m_signed_distance_field;
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};
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#ifdef SLIC3R_GUI
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#if 0
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// Debugging utility. Save the signed distance field.
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extern void save_png(const Grid &grid, const BoundingBox &bbox, coord_t resolution, const char *path);
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#endif /* SLIC3R_GUI */
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