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Include thin walls in general top-level perimeter sorting to get more efficient paths
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@@ -20,6 +20,8 @@
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%code{% const char* CLASS = "Slic3r::Point"; RETVAL = THIS->last_point(); %};
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int count()
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%code{% RETVAL = THIS->entities.size(); %};
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std::vector<int> orig_indices()
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%code{% RETVAL = THIS->orig_indices; %};
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%{
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void
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