Merge some BS1.7 changes:

Port object canceling for BL X1 from BS.

Todo: refactor
This commit is contained in:
SoftFever
2023-08-08 00:13:33 +08:00
parent 3acd89e877
commit 7ece35931e
15 changed files with 557 additions and 162 deletions

View File

@@ -95,7 +95,8 @@ public:
// Is there any valid extrusion assigned to this LayerRegion?
bool has_extrusions() const { return ! this->perimeters.entities.empty() || ! this->fills.entities.empty(); }
//BBS
void simplify_extrusion_entity();
void simplify_infill_extrusion_entity() { simplify_entity_collection(&fills); }
void simplify_wall_extrusion_entity() { simplify_entity_collection(&perimeters); }
private:
void simplify_entity_collection(ExtrusionEntityCollection* entity_collection);
void simplify_path(ExtrusionPath* path);
@@ -149,7 +150,7 @@ public:
// BBS
ExPolygons loverhangs;
BoundingBox loverhangs_bbox;
size_t region_count() const { return m_regions.size(); }
const LayerRegion* get_region(int idx) const { return m_regions[idx]; }
LayerRegion* get_region(int idx) { return m_regions[idx]; }
@@ -190,10 +191,45 @@ public:
virtual bool has_extrusions() const { for (auto layerm : m_regions) if (layerm->has_extrusions()) return true; return false; }
//BBS
void simplify_extrusion_path() { for (auto layerm : m_regions) layerm->simplify_extrusion_entity();}
void simplify_wall_extrusion_path() { for (auto layerm : m_regions) layerm->simplify_wall_extrusion_entity();}
void simplify_infill_extrusion_path() { for (auto layerm : m_regions) layerm->simplify_infill_extrusion_entity(); }
//BBS: this function calculate the maximum void grid area of sparse infill of this layer. Just estimated value
coordf_t get_sparse_infill_max_void_area();
// FN_HIGHER_EQUAL: the provided object pointer has a Z value >= of an internal threshold.
// Find the first item with Z value >= of an internal threshold of fn_higher_equal.
// If no vec item with Z value >= of an internal threshold of fn_higher_equal is found, return vec.size()
// If the initial idx is size_t(-1), then use binary search.
// Otherwise search linearly upwards.
template<typename IteratorType, typename IndexType, typename FN_HIGHER_EQUAL>
static IndexType idx_higher_or_equal(IteratorType begin, IteratorType end, IndexType idx, FN_HIGHER_EQUAL fn_higher_equal)
{
auto size = int(end - begin);
if (size == 0) {
idx = 0;
}
else if (idx == IndexType(-1)) {
// First of the batch of layers per thread pool invocation. Use binary search.
int idx_low = 0;
int idx_high = std::max(0, size - 1);
while (idx_low + 1 < idx_high) {
int idx_mid = (idx_low + idx_high) / 2;
if (fn_higher_equal(begin[idx_mid]))
idx_high = idx_mid;
else
idx_low = idx_mid;
}
idx = fn_higher_equal(begin[idx_low]) ? idx_low :
(fn_higher_equal(begin[idx_high]) ? idx_high : size);
}
else {
// For the other layers of this batch of layers, search incrementally, which is cheaper than the binary search.
while (int(idx) < size && !fn_higher_equal(begin[idx]))
++idx;
}
return idx;
}
protected:
friend class PrintObject;
friend std::vector<Layer*> new_layers(PrintObject*, const std::vector<coordf_t>&);