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WIP: Fix of PrusaControl import.
Now the transformation matrices need to be restored as well.
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@@ -155,7 +155,7 @@ class GLCanvas3D
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// float distance;
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#if !ENABLE_CONSTRAINED_CAMERA_TARGET
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Vec3d target;
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#endif !// ENABLE_CONSTRAINED_CAMERA_TARGET
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#endif // ENABLE_CONSTRAINED_CAMERA_TARGET
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private:
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#if ENABLE_CONSTRAINED_CAMERA_TARGET
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