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Custom bed texture applied to custom bed shapes
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@@ -3919,7 +3919,7 @@ void GLCanvas3D::_render_bed(float theta) const
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#if ENABLE_RETINA_GL
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scale_factor = m_retina_helper->get_scale_factor();
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#endif // ENABLE_RETINA_GL
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m_bed.render(const_cast<GLCanvas3D*>(this), theta, scale_factor);
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m_bed.render(const_cast<GLCanvas3D&>(*this), theta, scale_factor);
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}
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void GLCanvas3D::_render_axes() const
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