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C++ supports sketched, but not finalized yet. Slic3r is still using
the old Perl supports, but this time with the C++ fillers.
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@@ -56,6 +56,7 @@ REGISTER_CLASS(PrintConfig, "Config::Print");
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REGISTER_CLASS(FullPrintConfig, "Config::Full");
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REGISTER_CLASS(Surface, "Surface");
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REGISTER_CLASS(SurfaceCollection, "Surface::Collection");
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REGISTER_CLASS(PrintSupportMaterial, "Print::SupportMaterial2");
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REGISTER_CLASS(TriangleMesh, "TriangleMesh");
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REGISTER_CLASS(GLVertexArray, "GUI::_3DScene::GLVertexArray");
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