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C++ supports sketched, but not finalized yet. Slic3r is still using
the old Perl supports, but this time with the C++ fillers.
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@@ -288,6 +288,8 @@ sub export {
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my @obj_idx = @{chained_path([ map Slic3r::Point->new(@{$_->_shifted_copies->[0]}), @{$self->objects} ])};
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# sort layers by Z
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# All extrusion moves with the same top layer height are extruded uninterrupted,
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# object extrusion moves are performed first, then the support.
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my %layers = (); # print_z => [ [layers], [layers], [layers] ] by obj_idx
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foreach my $obj_idx (0 .. ($self->print->object_count - 1)) {
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my $object = $self->objects->[$obj_idx];
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