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Keep the prime tower and its approach travel on non-rectangular beds
The placement clamps and the tower-approach router both stood in the bed's bounding box for the bed itself, so on a delta or hexagonal bed the prime tower could be parked in a corner that does not exist and the nozzle could be routed across it. Both now test the real printable outline, slicing reports a tower that does not fit instead of printing it off the bed, and a tower parked near an edge is routed along the clamped side rather than falling back to a straight line across the tower. Also fixes the placement validation rotating the tower hull by degrees read as radians about the plate origin, and never rotating the generated tower footprint at all.
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@@ -1270,9 +1270,7 @@ void Selection::translate(const Vec3d &displacement, TransformationType transfor
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} else {
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if (v.is_wipe_tower) {//in world cs
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int plate_idx = v.object_idx() - 1000;
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BoundingBoxf3 plate_bbox = wxGetApp().plater()->get_partplate_list().get_plate(plate_idx)->get_build_volume(true);
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BoundingBox plate_bbox2d = BoundingBox(scaled(Vec2f(plate_bbox.min[0], plate_bbox.min[1])), scaled(Vec2f(plate_bbox.max[0], plate_bbox.max[1])));
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Vec3d tower_size = v.bounding_box().size();
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const Polygons bed_polys{wxGetApp().plater()->get_partplate_list().get_plate(plate_idx)->get_shared_printable_polygon()};
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Vec3d tower_origin = m_cache.volumes_data[i].get_volume_position();
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Vec3d actual_displacement = displacement;
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bool show_read_wipe_tower = wxGetApp().plater()->get_partplate_list().get_plate(plate_idx)->fff_print()->is_step_done(psWipeTower);
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@@ -1287,18 +1285,7 @@ void Selection::translate(const Vec3d &displacement, TransformationType transfor
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BoundingBoxf3 tower_bbox = v.bounding_box();
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tower_bbox.translate(actual_displacement + tower_origin);
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BoundingBox tower_bbox2d = BoundingBox(scaled(Vec2f(tower_bbox.min[0], tower_bbox.min[1])), scaled(Vec2f(tower_bbox.max[0], tower_bbox.max[1])));
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Vec2f offset = WipeTower::move_box_inside_box(tower_bbox2d, plate_bbox2d,scaled(margin));
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//if (tower_origin(0) + actual_displacement(0) - margin < plate_bbox.min(0)) {
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// actual_displacement(0) = plate_bbox.min(0) - tower_origin(0) + margin;
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//} else if (tower_origin(0) + actual_displacement(0) + tower_size(0) + margin > plate_bbox.max(0)) {
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// actual_displacement(0) = plate_bbox.max(0) - tower_origin(0) - tower_size(0) - margin;
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//}
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//if (tower_origin(1) + actual_displacement(1) - margin < plate_bbox.min(1)) {
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// actual_displacement(1) = plate_bbox.min(1) - tower_origin(1) + margin;
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//} else if (tower_origin(1) + actual_displacement(1) + tower_size(1) + margin > plate_bbox.max(1)) {
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// actual_displacement(1) = plate_bbox.max(1) - tower_origin(1) - tower_size(1) - margin;
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//}
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const Vec2f offset = WipeTower::move_box_inside_polygon(tower_bbox2d, bed_polys, scaled(margin));
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actual_displacement += Vec3d(offset[0], offset[1],0);
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v.set_volume_offset(m_cache.volumes_data[i].get_volume_position() + actual_displacement);
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}
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