@@ -3,6 +3,7 @@
# include "ClipperUtils.hpp"
# include "Geometry.hpp"
# include "SupportMaterial.hpp"
# include "Surface.hpp"
# include <utility>
# include <boost/log/trivial.hpp>
@@ -32,8 +33,8 @@
namespace Slic3r {
PrintObject : : PrintObject ( Print * print , ModelObject * model_object , const BoundingBoxf3 & modobj_bbox )
: typed_slices ( false ) ,
PrintObject : : PrintObject ( Print * print , ModelObject * model_object , const BoundingBoxf3 & modobj_bbox ) :
typed_slices ( false ) ,
_print ( print ) ,
_model_object ( model_object ) ,
layer_height_profile_valid ( false )
@@ -46,12 +47,10 @@ PrintObject::PrintObject(Print* print, ModelObject* model_object, const Bounding
// don't assume it's already aligned and we don't alter the original position in model.
// We store the XY translation so that we can place copies correctly in the output G-code
// (copies are expressed in G-code coordinates and this translation is not publicly exposed).
this - > _copies_shift = Point (
scale_ ( modobj_bbox . min . x ) , scale_ ( modobj_bbox . min . y ) ) ;
this - > _copies_shift = Point : : new_scale ( modobj_bbox . min . x , modobj_bbox . min . y ) ;
// Scale the object size and store it
Pointf3 size = modobj_bbox . size ( ) ;
this - > size = Point3 ( scale_ ( size . x ) , scale_ ( size. y ) , scale_ ( size. z ) ) ;
this - > size = Point3 : : new_ scale( size . x , size . y , size . z ) ;
}
this - > reload_model_instances ( ) ;
@@ -283,6 +282,105 @@ bool PrintObject::has_support_material() const
| | this - > config . support_material_enforce_layers > 0 ;
}
void PrintObject : : _prepare_infill ( )
{
// This will assign a type (top/bottom/internal) to $layerm->slices.
// Then the classifcation of $layerm->slices is transfered onto
// the $layerm->fill_surfaces by clipping $layerm->fill_surfaces
// by the cummulative area of the previous $layerm->fill_surfaces.
this - > detect_surfaces_type ( ) ;
// Decide what surfaces are to be filled.
// Here the S_TYPE_TOP / S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is turned to just S_TYPE_INTERNAL if zero top / bottom infill layers are configured.
// Also tiny S_TYPE_INTERNAL surfaces are turned to S_TYPE_INTERNAL_SOLID.
BOOST_LOG_TRIVIAL ( info ) < < " Preparing fill surfaces... " ;
for ( auto * layer : this - > layers )
for ( auto * region : layer - > regions )
region - > prepare_fill_surfaces ( ) ;
// this will detect bridges and reverse bridges
// and rearrange top/bottom/internal surfaces
// It produces enlarged overlapping bridging areas.
//
// 1) S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is grown by 3mm and clipped by the total infill area. Bridges are detected. The areas may overlap.
// 2) S_TYPE_TOP is grown by 3mm and clipped by the grown bottom areas. The areas may overlap.
// 3) Clip the internal surfaces by the grown top/bottom surfaces.
// 4) Merge surfaces with the same style. This will mostly get rid of the overlaps.
//FIXME This does not likely merge surfaces, which are supported by a material with different colors, but same properties.
this - > process_external_surfaces ( ) ;
// Add solid fills to ensure the shell vertical thickness.
this - > discover_vertical_shells ( ) ;
// Debugging output.
# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
for ( size_t region_id = 0 ; region_id < this - > print ( ) - > regions . size ( ) ; + + region_id )
for ( const Layer * layer : this - > layers ) {
LayerRegion * layerm = layer - > regions [ region_id ] ;
layerm - > export_region_slices_to_svg_debug ( " 6_discover_vertical_shells-final " ) ;
layerm - > export_region_fill_surfaces_to_svg_debug ( " 6_discover_vertical_shells-final " ) ;
} // for each layer
} // for each region
# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
// Detect, which fill surfaces are near external layers.
// They will be split in internal and internal-solid surfaces.
// The purpose is to add a configurable number of solid layers to support the TOP surfaces
// and to add a configurable number of solid layers above the BOTTOM / BOTTOMBRIDGE surfaces
// to close these surfaces reliably.
//FIXME Vojtech: Is this a good place to add supporting infills below sloping perimeters?
this - > discover_horizontal_shells ( ) ;
# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
for ( size_t region_id = 0 ; region_id < this - > print ( ) - > regions . size ( ) ; + + region_id )
for ( const Layer * layer : this - > layers ) {
LayerRegion * layerm = layer - > regions [ region_id ] ;
layerm - > export_region_slices_to_svg_debug ( " 7_discover_horizontal_shells-final " ) ;
layerm - > export_region_fill_surfaces_to_svg_debug ( " 7_discover_horizontal_shells-final " ) ;
} // for each layer
} // for each region
# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
// Only active if config->infill_only_where_needed. This step trims the sparse infill,
// so it acts as an internal support. It maintains all other infill types intact.
// Here the internal surfaces and perimeters have to be supported by the sparse infill.
//FIXME The surfaces are supported by a sparse infill, but the sparse infill is only as large as the area to support.
// Likely the sparse infill will not be anchored correctly, so it will not work as intended.
// Also one wishes the perimeters to be supported by a full infill.
this - > clip_fill_surfaces ( ) ;
# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
for ( size_t region_id = 0 ; region_id < this - > print ( ) - > regions . size ( ) ; + + region_id )
for ( const Layer * layer : this - > layers ) {
LayerRegion * layerm = layer - > regions [ region_id ] ;
layerm - > export_region_slices_to_svg_debug ( " 8_clip_surfaces-final " ) ;
layerm - > export_region_fill_surfaces_to_svg_debug ( " 8_clip_surfaces-final " ) ;
} // for each layer
} // for each region
# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
// the following step needs to be done before combination because it may need
// to remove only half of the combined infill
this - > bridge_over_infill ( ) ;
// combine fill surfaces to honor the "infill every N layers" option
this - > combine_infill ( ) ;
# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
for ( size_t region_id = 0 ; region_id < this - > print ( ) - > regions . size ( ) ; + + region_id )
for ( const Layer * layer : this - > layers ) {
LayerRegion * layerm = layer - > regions [ region_id ] ;
layerm - > export_region_slices_to_svg_debug ( " 9_prepare_infill-final " ) ;
layerm - > export_region_fill_surfaces_to_svg_debug ( " 9_prepare_infill-final " ) ;
} // for each layer
} // for each region
for ( const Layer * layer : this - > layers ) {
layer - > export_region_slices_to_svg_debug ( " 9_prepare_infill-final " ) ;
layer - > export_region_fill_surfaces_to_svg_debug ( " 9_prepare_infill-final " ) ;
} // for each layer
# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
}
// This function analyzes slices of a region (SurfaceCollection slices).
// Each region slice (instance of Surface) is analyzed, whether it is supported or whether it is the top surface.
// Initially all slices are of type stInternal.
@@ -334,8 +432,8 @@ void PrintObject::detect_surfaces_type()
LayerRegion * layerm = layer - > get_region ( idx_region ) ;
// comparison happens against the *full* slices (considering all regions)
// unless internal shells are requested
Layer * upper_layer = idx_layer + 1 < this - > layer_count ( ) ? this - > get_ layer( idx_layer + 1 ) : nullptr ;
Layer * lower_layer = idx_layer > 0 ? this - > get_ layer( idx_layer - 1 ) : nullptr ;
Layer * upper_layer = ( idx_layer + 1 < this - > layer_count ( ) ) ? this - > layers [ idx_layer + 1 ] : nullptr ;
Layer * lower_layer = ( idx_layer > 0 ) ? this - > layers [ idx_layer - 1 ] : nullptr ;
// collapse very narrow parts (using the safety offset in the diff is not enough)
float offset = layerm - > flow ( frExternalPerimeter ) . scaled_width ( ) / 10.f ;
@@ -473,7 +571,10 @@ void PrintObject::detect_surfaces_type()
} // for each layer of a region
} ) ;
BOOST_LOG_TRIVIAL ( debug ) < < " Detecting solid surfaces for region " < < idx_region < < " - clipping in parallel - end " ;
} // for each $self ->print->region_count
} // for each this ->print->region_count
// Mark the object to have the region slices classified (typed, which also means they are split based on whether they are supported, bridging, top layers etc.)
this - > typed_slices = true ;
}
void PrintObject : : process_external_surfaces ( )
@@ -669,7 +770,6 @@ void PrintObject::discover_vertical_shells()
ExPolygons shell_ex ;
# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
float min_perimeter_infill_spacing = float ( infill_line_spacing ) * 1.05f ;
if ( 1 )
{
PROFILE_BLOCK ( discover_vertical_shells_region_layer_collect ) ;
#if 0
@@ -698,8 +798,7 @@ void PrintObject::discover_vertical_shells()
bool hole_first = true ;
for ( int n = ( int ) idx_layer - n_extra_bottom_layers ; n < = ( int ) idx_layer + n_extra_top_layers ; + + n )
if ( n > = 0 & & n < ( int ) this - > layers . size ( ) ) {
Layer & neighbor_layer = * this - > layers [ n ] ;
LayerRegion & neighbor_region = * neighbor_layer . get_region ( int ( idx_region ) ) ;
Layer & neighbor_layer = * this - > layers [ n ] ;
const DiscoverVerticalShellsCacheEntry & cache = cache_top_botom_regions [ n ] ;
if ( hole_first ) {
hole_first = false ;
@@ -880,8 +979,7 @@ void PrintObject::discover_vertical_shells()
/* This method applies bridge flow to the first internal solid layer above
sparse infill */
void
PrintObject : : bridge_over_infill ( )
void PrintObject : : bridge_over_infill ( )
{
BOOST_LOG_TRIVIAL ( info ) < < " Bridge over infill... " ;
@@ -906,7 +1004,7 @@ PrintObject::bridge_over_infill()
if ( layer_it = = this - > layers . begin ( ) ) continue ;
Layer * layer = * layer_it ;
LayerRegion * layerm = layer - > get_ region( region_id ) ;
LayerRegion * layerm = layer - > regions [ region_id ] ;
// extract the stInternalSolid surfaces that might be transformed into bridges
Polygons internal_solid ;
@@ -921,7 +1019,7 @@ PrintObject::bridge_over_infill()
// iterate through lower layers spanned by bridge_flow
double bottom_z = layer - > print_z - bridge_flow . height ;
for ( int i = ( layer_it - this - > layers . begin ( ) ) - 1 ; i > = 0 ; - - i ) {
for ( int i = int ( layer_it - this - > layers . begin ( ) ) - 1 ; i > = 0 ; - - i ) {
const Layer * lower_layer = this - > layers [ i ] ;
// stop iterating if layer is lower than bottom_z
@@ -941,7 +1039,7 @@ PrintObject::bridge_over_infill()
// therefore it may create 1) gaps, and 2) sharp corners, which are outside the original contour.
// The gaps will be filled by a separate region, which makes the infill less stable and it takes longer.
{
double min_width = bridge_flow . scaled_width ( ) * 3 ;
float min_width = float ( bridge_flow . scaled_width ( ) ) * 3.f ;
to_bridge_pp = offset2 ( to_bridge_pp , - min_width , + min_width ) ;
}
@@ -1069,6 +1167,8 @@ void PrintObject::_slice()
{
BOOST_LOG_TRIVIAL ( info ) < < " Slicing objects... " ;
this - > typed_slices = false ;
#if 0
// Disable parallelization for debugging purposes.
static tbb::task_scheduler_init *tbb_init = nullptr;
@@ -1221,7 +1321,7 @@ std::vector<ExPolygons> PrintObject::_slice_region(size_t region_id, const std::
// consider the first one
this - > model_object ( ) - > instances . front ( ) - > transform_mesh ( & mesh , true ) ;
// align mesh to Z = 0 (it should be already aligned actually) and apply XY shift
mesh . translate ( - unscale ( this - > _copies_shift . x ) , - unscale ( this - > _copies_shift . y ) , - this - > model_object ( ) - > bounding_box ( ) . min . z ) ;
mesh . translate ( - float ( unscale ( this - > _copies_shift . x ) ) , - float ( unscale ( this - > _copies_shift . y ) ) , - float ( this - > model_object ( ) - > bounding_box ( ) . min . z ) ) ;
// perform actual slicing
TriangleMeshSlicer mslicer ( & mesh ) ;
mslicer . slice ( z , & layers ) ;
@@ -1462,6 +1562,387 @@ void PrintObject::_infill()
this - > state . set_done ( posInfill ) ;
}
// Only active if config->infill_only_where_needed. This step trims the sparse infill,
// so it acts as an internal support. It maintains all other infill types intact.
// Here the internal surfaces and perimeters have to be supported by the sparse infill.
//FIXME The surfaces are supported by a sparse infill, but the sparse infill is only as large as the area to support.
// Likely the sparse infill will not be anchored correctly, so it will not work as intended.
// Also one wishes the perimeters to be supported by a full infill.
// Idempotence of this method is guaranteed by the fact that we don't remove things from
// fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries.
void PrintObject : : clip_fill_surfaces ( )
{
if ( ! this - > config . infill_only_where_needed . value | |
! std : : any_of ( this - > print ( ) - > regions . begin ( ) , this - > print ( ) - > regions . end ( ) ,
[ ] ( const PrintRegion * region ) { return region - > config . fill_density > 0 ; } ) )
return ;
// We only want infill under ceilings; this is almost like an
// internal support material.
// Proceed top-down, skipping the bottom layer.
Polygons upper_internal ;
for ( int layer_id = int ( this - > layers . size ( ) ) - 1 ; layer_id > 0 ; - - layer_id ) {
Layer * layer = this - > layers [ layer_id ] ;
Layer * lower_layer = this - > layers [ layer_id - 1 ] ;
// Detect things that we need to support.
// Cummulative slices.
Polygons slices ;
for ( const ExPolygon & expoly : layer - > slices . expolygons )
polygons_append ( slices , to_polygons ( expoly ) ) ;
// Cummulative fill surfaces.
Polygons fill_surfaces ;
// Solid surfaces to be supported.
Polygons overhangs ;
for ( const LayerRegion * layerm : layer - > regions )
for ( const Surface & surface : layerm - > fill_surfaces . surfaces ) {
Polygons polygons = to_polygons ( surface . expolygon ) ;
if ( surface . is_solid ( ) )
polygons_append ( overhangs , polygons ) ;
polygons_append ( fill_surfaces , std : : move ( polygons ) ) ;
}
Polygons lower_layer_fill_surfaces ;
Polygons lower_layer_internal_surfaces ;
for ( const LayerRegion * layerm : lower_layer - > regions )
for ( const Surface & surface : layerm - > fill_surfaces . surfaces ) {
Polygons polygons = to_polygons ( surface . expolygon ) ;
if ( surface . surface_type = = stInternal | | surface . surface_type = = stInternalVoid )
polygons_append ( lower_layer_internal_surfaces , polygons ) ;
polygons_append ( lower_layer_fill_surfaces , std : : move ( polygons ) ) ;
}
// We also need to support perimeters when there's at least one full unsupported loop
{
// Get perimeters area as the difference between slices and fill_surfaces
// Only consider the area that is not supported by lower perimeters
Polygons perimeters = intersection ( diff ( slices , fill_surfaces ) , lower_layer_fill_surfaces ) ;
// Only consider perimeter areas that are at least one extrusion width thick.
//FIXME Offset2 eats out from both sides, while the perimeters are create outside in.
//Should the pw not be half of the current value?
float pw = FLT_MAX ;
for ( const LayerRegion * layerm : layer - > regions )
pw = std : : min < float > ( pw , layerm - > flow ( frPerimeter ) . scaled_width ( ) ) ;
// Append such thick perimeters to the areas that need support
polygons_append ( overhangs , offset2 ( perimeters , - pw , + pw ) ) ;
}
// Find new internal infill.
polygons_append ( overhangs , std : : move ( upper_internal ) ) ;
upper_internal = intersection ( overhangs , lower_layer_internal_surfaces ) ;
// Apply new internal infill to regions.
for ( LayerRegion * layerm : lower_layer - > regions ) {
if ( layerm - > region ( ) - > config . fill_density . value = = 0 )
continue ;
SurfaceType internal_surface_types [ ] = { stInternal , stInternalVoid } ;
Polygons internal ;
for ( Surface & surface : layerm - > fill_surfaces . surfaces )
if ( surface . surface_type = = stInternal | | surface . surface_type = = stInternalVoid )
polygons_append ( internal , std : : move ( surface . expolygon ) ) ;
layerm - > fill_surfaces . remove_types ( internal_surface_types , 2 ) ;
layerm - > fill_surfaces . append ( intersection_ex ( internal , upper_internal , true ) , stInternal ) ;
layerm - > fill_surfaces . append ( diff_ex ( internal , upper_internal , true ) , stInternalVoid ) ;
// If there are voids it means that our internal infill is not adjacent to
// perimeters. In this case it would be nice to add a loop around infill to
// make it more robust and nicer. TODO.
# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
layerm - > export_region_fill_surfaces_to_svg_debug ( " 6_clip_fill_surfaces " ) ;
# endif
}
}
}
void PrintObject : : discover_horizontal_shells ( )
{
BOOST_LOG_TRIVIAL ( trace ) < < " discover_horizontal_shells() " ;
for ( size_t region_id = 0 ; region_id < this - > print ( ) - > regions . size ( ) ; + + region_id ) {
for ( int i = 0 ; i < int ( this - > layers . size ( ) ) ; + + i ) {
LayerRegion * layerm = this - > layers [ i ] - > regions [ region_id ] ;
PrintRegionConfig & region_config = layerm - > region ( ) - > config ;
if ( region_config . solid_infill_every_layers . value > 0 & & region_config . fill_density . value > 0 & &
( i % region_config . solid_infill_every_layers ) = = 0 ) {
// Insert a solid internal layer. Mark stInternal surfaces as stInternalSolid or stInternalBridge.
SurfaceType type = ( region_config . fill_density = = 100 ) ? stInternalSolid : stInternalBridge ;
for ( Surface & surface : layerm - > fill_surfaces . surfaces )
if ( surface . surface_type = = stInternal )
surface . surface_type = type ;
}
// If ensure_vertical_shell_thickness, then the rest has already been performed by discover_vertical_shells().
if ( region_config . ensure_vertical_shell_thickness . value )
continue ;
for ( int idx_surface_type = 0 ; idx_surface_type < 3 ; + + idx_surface_type ) {
SurfaceType type = ( idx_surface_type = = 0 ) ? stTop : ( idx_surface_type = = 1 ) ? stBottom : stBottomBridge ;
// Find slices of current type for current layer.
// Use slices instead of fill_surfaces, because they also include the perimeter area,
// which needs to be propagated in shells; we need to grow slices like we did for
// fill_surfaces though. Using both ungrown slices and grown fill_surfaces will
// not work in some situations, as there won't be any grown region in the perimeter
// area (this was seen in a model where the top layer had one extra perimeter, thus
// its fill_surfaces were thinner than the lower layer's infill), however it's the best
// solution so far. Growing the external slices by EXTERNAL_INFILL_MARGIN will put
// too much solid infill inside nearly-vertical slopes.
// Surfaces including the area of perimeters. Everything, that is visible from the top / bottom
// (not covered by a layer above / below).
// This does not contain the areas covered by perimeters!
Polygons solid ;
for ( const Surface & surface : layerm - > slices . surfaces )
if ( surface . surface_type = = type )
polygons_append ( solid , to_polygons ( surface . expolygon ) ) ;
// Infill areas (slices without the perimeters).
for ( const Surface & surface : layerm - > fill_surfaces . surfaces )
if ( surface . surface_type = = type )
polygons_append ( solid , to_polygons ( surface . expolygon ) ) ;
if ( solid . empty ( ) )
continue ;
// Slic3r::debugf "Layer %d has %s surfaces\n", $i, ($type == S_TYPE_TOP) ? 'top' : 'bottom';
size_t solid_layers = ( type = = stTop ) ? region_config . top_solid_layers . value : region_config . bottom_solid_layers . value ;
for ( int n = ( type = = stTop ) ? i - 1 : i + 1 ; std : : abs ( n - i ) < solid_layers ; ( type = = stTop ) ? - - n : + + n ) {
if ( n < 0 | | n > = int ( this - > layers . size ( ) ) )
continue ;
// Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
// Reference to the lower layer of a TOP surface, or an upper layer of a BOTTOM surface.
LayerRegion * neighbor_layerm = this - > layers [ n ] - > regions [ region_id ] ;
// find intersection between neighbor and current layer's surfaces
// intersections have contours and holes
// we update $solid so that we limit the next neighbor layer to the areas that were
// found on this one - in other words, solid shells on one layer (for a given external surface)
// are always a subset of the shells found on the previous shell layer
// this approach allows for DWIM in hollow sloping vases, where we want bottom
// shells to be generated in the base but not in the walls (where there are many
// narrow bottom surfaces): reassigning $solid will consider the 'shadow' of the
// upper perimeter as an obstacle and shell will not be propagated to more upper layers
//FIXME How does it work for S_TYPE_INTERNALBRIDGE? This is set for sparse infill. Likely this does not work.
Polygons new_internal_solid ;
{
Polygons internal ;
for ( const Surface & surface : neighbor_layerm - > fill_surfaces . surfaces )
if ( surface . surface_type = = stInternal | | surface . surface_type = = stInternalSolid )
polygons_append ( internal , to_polygons ( surface . expolygon ) ) ;
new_internal_solid = intersection ( solid , internal , true ) ;
}
if ( new_internal_solid . empty ( ) ) {
// No internal solid needed on this layer. In order to decide whether to continue
// searching on the next neighbor (thus enforcing the configured number of solid
// layers, use different strategies according to configured infill density:
if ( region_config . fill_density . value = = 0 ) {
// If user expects the object to be void (for example a hollow sloping vase),
// don't continue the search. In this case, we only generate the external solid
// shell if the object would otherwise show a hole (gap between perimeters of
// the two layers), and internal solid shells are a subset of the shells found
// on each previous layer.
goto EXTERNAL ;
} else {
// If we have internal infill, we can generate internal solid shells freely.
continue ;
}
}
if ( region_config . fill_density . value = = 0 ) {
// if we're printing a hollow object we discard any solid shell thinner
// than a perimeter width, since it's probably just crossing a sloping wall
// and it's not wanted in a hollow print even if it would make sense when
// obeying the solid shell count option strictly (DWIM!)
float margin = float ( neighbor_layerm - > flow ( frExternalPerimeter ) . scaled_width ( ) ) ;
Polygons too_narrow = diff (
new_internal_solid ,
offset2 ( new_internal_solid , - margin , + margin , jtMiter , 5 ) ,
true ) ;
// Trim the regularized region by the original region.
if ( ! too_narrow . empty ( ) )
new_internal_solid = solid = diff ( new_internal_solid , too_narrow ) ;
}
// make sure the new internal solid is wide enough, as it might get collapsed
// when spacing is added in Fill.pm
{
//FIXME Vojtech: Disable this and you will be sorry.
// https://github.com/prusa3d/Slic3r/issues/26 bottom
float margin = 3.f * layerm - > flow ( frSolidInfill ) . scaled_width ( ) ; // require at least this size
// we use a higher miterLimit here to handle areas with acute angles
// in those cases, the default miterLimit would cut the corner and we'd
// get a triangle in $too_narrow; if we grow it below then the shell
// would have a different shape from the external surface and we'd still
// have the same angle, so the next shell would be grown even more and so on.
Polygons too_narrow = diff (
new_internal_solid ,
offset2 ( new_internal_solid , - margin , + margin , ClipperLib : : jtMiter , 5 ) ,
true ) ;
if ( ! too_narrow . empty ( ) ) {
// grow the collapsing parts and add the extra area to the neighbor layer
// as well as to our original surfaces so that we support this
// additional area in the next shell too
// make sure our grown surfaces don't exceed the fill area
Polygons internal ;
for ( const Surface & surface : neighbor_layerm - > fill_surfaces . surfaces )
if ( surface . is_internal ( ) & & ! surface . is_bridge ( ) )
polygons_append ( internal , to_polygons ( surface . expolygon ) ) ;
polygons_append ( new_internal_solid ,
intersection (
offset ( too_narrow , + margin ) ,
// Discard bridges as they are grown for anchoring and we can't
// remove such anchors. (This may happen when a bridge is being
// anchored onto a wall where little space remains after the bridge
// is grown, and that little space is an internal solid shell so
// it triggers this too_narrow logic.)
internal ) ) ;
solid = new_internal_solid ;
}
}
// internal-solid are the union of the existing internal-solid surfaces
// and new ones
SurfaceCollection backup = std : : move ( neighbor_layerm - > fill_surfaces ) ;
polygons_append ( new_internal_solid , to_polygons ( backup . filter_by_type ( stInternalSolid ) ) ) ;
ExPolygons internal_solid = union_ex ( new_internal_solid , false ) ;
// assign new internal-solid surfaces to layer
neighbor_layerm - > fill_surfaces . set ( internal_solid , stInternalSolid ) ;
// subtract intersections from layer surfaces to get resulting internal surfaces
Polygons polygons_internal = to_polygons ( std : : move ( internal_solid ) ) ;
ExPolygons internal = diff_ex (
to_polygons ( backup . filter_by_type ( stInternal ) ) ,
polygons_internal ,
true ) ;
// assign resulting internal surfaces to layer
neighbor_layerm - > fill_surfaces . append ( internal , stInternal ) ;
polygons_append ( polygons_internal , to_polygons ( std : : move ( internal ) ) ) ;
// assign top and bottom surfaces to layer
SurfaceType surface_types_solid [ ] = { stTop , stBottom , stBottomBridge } ;
backup . keep_types ( surface_types_solid , 3 ) ;
std : : vector < SurfacesPtr > top_bottom_groups ;
backup . group ( & top_bottom_groups ) ;
for ( SurfacesPtr & group : top_bottom_groups )
neighbor_layerm - > fill_surfaces . append (
diff_ex ( to_polygons ( group ) , polygons_internal ) ,
group . front ( ) - > surface_type ) ;
}
EXTERNAL : ;
} // foreach type (stTop, stBottom, stBottomBridge)
} // for each layer
} // for each region
# ifdef SLIC3R_DEBUG_SLICE_PROCESSING
for ( size_t region_id = 0 ; region_id < this - > print ( ) - > regions . size ( ) ; + + region_id )
for ( const Layer * layer : this - > layers ) {
const LayerRegion * layerm = layer - > regions [ region_id ] ;
layerm - > export_region_slices_to_svg_debug ( " 5_discover_horizontal_shells " ) ;
layerm - > export_region_fill_surfaces_to_svg_debug ( " 5_discover_horizontal_shells " ) ;
} // for each layer
} // for each region
# endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
}
// combine fill surfaces across layers to honor the "infill every N layers" option
// Idempotence of this method is guaranteed by the fact that we don't remove things from
// fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries.
void PrintObject : : combine_infill ( )
{
// Work on each region separately.
for ( size_t region_id = 0 ; region_id < this - > print ( ) - > regions . size ( ) ; + + region_id ) {
const PrintRegion * region = this - > print ( ) - > regions [ region_id ] ;
const int every = region - > config . infill_every_layers . value ;
if ( every < 2 | | region - > config . fill_density = = 0. )
continue ;
// Limit the number of combined layers to the maximum height allowed by this regions' nozzle.
//FIXME limit the layer height to max_layer_height
double nozzle_diameter = std : : min (
this - > print ( ) - > config . nozzle_diameter . get_at ( region - > config . infill_extruder . value - 1 ) ,
this - > print ( ) - > config . nozzle_diameter . get_at ( region - > config . solid_infill_extruder . value - 1 ) ) ;
// define the combinations
std : : vector < size_t > combine ( this - > layers . size ( ) , 0 ) ;
{
double current_height = 0. ;
size_t num_layers = 0 ;
for ( size_t layer_idx = 0 ; layer_idx < this - > layers . size ( ) ; + + layer_idx ) {
const Layer * layer = this - > layers [ layer_idx ] ;
if ( layer - > id ( ) = = 0 )
// Skip first print layer (which may not be first layer in array because of raft).
continue ;
// Check whether the combination of this layer with the lower layers' buffer
// would exceed max layer height or max combined layer count.
if ( current_height + layer - > height > = nozzle_diameter + EPSILON | | num_layers > = every ) {
// Append combination to lower layer.
combine [ layer_idx - 1 ] = num_layers ;
current_height = 0. ;
num_layers = 0 ;
}
current_height + = layer - > height ;
+ + num_layers ;
}
// Append lower layers (if any) to uppermost layer.
combine [ this - > layers . size ( ) - 1 ] = num_layers ;
}
// loop through layers to which we have assigned layers to combine
for ( size_t layer_idx = 0 ; layer_idx < this - > layers . size ( ) ; + + layer_idx ) {
size_t num_layers = combine [ layer_idx ] ;
if ( num_layers < = 1 )
continue ;
// Get all the LayerRegion objects to be combined.
std : : vector < LayerRegion * > layerms ;
layerms . reserve ( num_layers ) ;
for ( size_t i = layer_idx + 1 - num_layers ; i < = layer_idx ; + + i )
layerms . emplace_back ( this - > layers [ i ] - > regions [ region_id ] ) ;
// We need to perform a multi-layer intersection, so let's split it in pairs.
// Initialize the intersection with the candidates of the lowest layer.
ExPolygons intersection = to_expolygons ( layerms . front ( ) - > fill_surfaces . filter_by_type ( stInternal ) ) ;
// Start looping from the second layer and intersect the current intersection with it.
for ( size_t i = 1 ; i < layerms . size ( ) ; + + i )
intersection = intersection_ex (
to_polygons ( intersection ) ,
to_polygons ( layerms [ i ] - > fill_surfaces . filter_by_type ( stInternal ) ) ,
false ) ;
double area_threshold = layerms . front ( ) - > infill_area_threshold ( ) ;
if ( ! intersection . empty ( ) & & area_threshold > 0. )
intersection . erase ( std : : remove_if ( intersection . begin ( ) , intersection . end ( ) ,
[ area_threshold ] ( const ExPolygon & expoly ) { return expoly . area ( ) < = area_threshold ; } ) ,
intersection . end ( ) ) ;
if ( intersection . empty ( ) )
continue ;
// Slic3r::debugf " combining %d %s regions from layers %d-%d\n",
// scalar(@$intersection),
// ($type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid'),
// $layer_idx-($every-1), $layer_idx;
// intersection now contains the regions that can be combined across the full amount of layers,
// so let's remove those areas from all layers.
Polygons intersection_with_clearance ;
intersection_with_clearance . reserve ( intersection . size ( ) ) ;
float clearance_offset =
0.5f * layerms . back ( ) - > flow ( frPerimeter ) . scaled_width ( ) +
// Because fill areas for rectilinear and honeycomb are grown
// later to overlap perimeters, we need to counteract that too.
( ( region - > config . fill_pattern = = ipRectilinear | |
region - > config . fill_pattern = = ipGrid | |
region - > config . fill_pattern = = ipLine | |
region - > config . fill_pattern = = ipHoneycomb ) ? 1.5f : 0.5f ) *
layerms . back ( ) - > flow ( frSolidInfill ) . scaled_width ( ) ;
for ( ExPolygon & expoly : intersection )
polygons_append ( intersection_with_clearance , offset ( expoly , clearance_offset ) ) ;
for ( LayerRegion * layerm : layerms ) {
Polygons internal = to_polygons ( layerm - > fill_surfaces . filter_by_type ( stInternal ) ) ;
layerm - > fill_surfaces . remove_type ( stInternal ) ;
layerm - > fill_surfaces . append ( diff_ex ( internal , intersection_with_clearance , false ) , stInternal ) ;
if ( layerm = = layerms . back ( ) ) {
// Apply surfaces back with adjusted depth to the uppermost layer.
Surface templ ( stInternal , ExPolygon ( ) ) ;
templ . thickness = 0. ;
for ( LayerRegion * layerm2 : layerms )
templ . thickness + = layerm2 - > layer ( ) - > height ;
templ . thickness_layers = ( unsigned short ) layerms . size ( ) ;
layerm - > fill_surfaces . append ( intersection , templ ) ;
} else {
// Save void surfaces.
layerm - > fill_surfaces . append (
intersection_ex ( internal , intersection_with_clearance , false ) ,
stInternalVoid ) ;
}
}
}
}
}
void PrintObject : : _generate_support_material ( )
{
PrintObjectSupportMaterial support_material ( this , PrintObject : : slicing_parameters ( ) ) ;