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https://github.com/OrcaSlicer/OrcaSlicer.git
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3DScene bed origin moved to c++
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@@ -215,6 +215,21 @@ set_bed_shape(canvas, shape)
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CODE:
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_3DScene::set_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), shape);
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Clone<Pointf>
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get_bed_origin(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::get_bed_origin((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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void
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set_bed_origin(canvas, origin)
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SV *canvas;
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Pointf *origin
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CODE:
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_3DScene::set_bed_origin((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), origin);
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Clone<BoundingBoxf3>
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get_bed_bounding_box(canvas)
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SV *canvas;
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