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Bed and Axes classes moved from GLCanva3d to Plater to have a unique instance of them shared by all views
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@@ -10,6 +10,11 @@
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#include "Preset.hpp"
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#if ENABLE_UNIQUE_BED
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#include "3DScene.hpp"
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#include "GLTexture.hpp"
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#endif // ENABLE_UNIQUE_BED
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class wxButton;
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class wxBoxSizer;
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class wxGLCanvas;
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