3DScene picking pass moved to c++

This commit is contained in:
Enrico Turri
2018-05-23 15:35:11 +02:00
parent 486180c422
commit 751b41b94b
8 changed files with 338 additions and 103 deletions

View File

@@ -105,11 +105,13 @@ public:
bool is_layers_editing_enabled(wxGLCanvas* canvas) const;
bool is_picking_enabled(wxGLCanvas* canvas) const;
bool is_shader_enabled(wxGLCanvas* canvas) const;
bool is_multisample_allowed(wxGLCanvas* canvas) const;
void enable_warning_texture(wxGLCanvas* canvas, bool enable);
void enable_legend_texture(wxGLCanvas* canvas, bool enable);
void enable_picking(wxGLCanvas* canvas, bool enable);
void enable_shader(wxGLCanvas* canvas, bool enable);
void allow_multisample(wxGLCanvas* canvas, bool allow);
bool is_mouse_dragging(wxGLCanvas* canvas) const;
void set_mouse_dragging(wxGLCanvas* canvas, bool dragging);
@@ -117,6 +119,9 @@ public:
Pointf get_mouse_position(wxGLCanvas* canvas) const;
void set_mouse_position(wxGLCanvas* canvas, const Pointf& position);
int get_hover_volume_id(wxGLCanvas* canvas) const;
void set_hover_volume_id(wxGLCanvas* canvas, int id);
void zoom_to_bed(wxGLCanvas* canvas);
void zoom_to_volumes(wxGLCanvas* canvas);
void select_view(wxGLCanvas* canvas, const std::string& direction);
@@ -124,6 +129,8 @@ public:
bool start_using_shader(wxGLCanvas* canvas) const;
void stop_using_shader(wxGLCanvas* canvas) const;
void picking_pass(wxGLCanvas* canvas);
void render_background(wxGLCanvas* canvas) const;
void render_bed(wxGLCanvas* canvas) const;
void render_axes(wxGLCanvas* canvas) const;