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Working on proper merging and leveling of the support layers.
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@@ -424,12 +424,6 @@ void base_plate(const TriangleMesh &mesh, ExPolygons &output, float h,
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TriangleMesh m = mesh;
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TriangleMeshSlicer slicer(&m);
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// TriangleMesh upper, lower;
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// slicer.cut(h, &upper, &lower);
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// TODO: this might be slow (in fact it was)
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// output = lower.horizontal_projection();
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auto bb = mesh.bounding_box();
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float gnd = float(bb.min(Z));
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std::vector<float> heights = {float(bb.min(Z))};
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