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Stop Leaking json Through Headers and Drop Includes Kept Only for the Name (#16221)
* Stop Leaking json Through Headers and Drop Includes Kept Only for the Name AppConfig.hpp, DeviceManager.hpp and UserManager.hpp carried a global "using namespace nlohmann;", json_diff.hpp a global "using json = nlohmann::json;" and PrinterFileSystem.h a global "using nlohmann::json;". Every file that included one of them, directly or not, could write a bare json, and 63 did without declaring it. The last two also made the include checker treat json_diff.hpp and PrinterFileSystem.h as the headers that provide json, so they were included from files that use nothing else from them: 57 of the 59 includers of json_diff.hpp never name json_diff. The five statements are removed. Headers that use the type now spell nlohmann::json, source files declare their own "using json = nlohmann::json;", and the includes that only supplied the name are dropped or replaced by <nlohmann/json.hpp>. Eight files reached json_diff.hpp only through an include that is now gone and with it lost that header's "using namespace std;". The std names they used unqualified are qualified. * Declare json in OrcaSlicer.cpp on Every Platform OrcaSlicer.cpp had its "using namespace nlohmann;" and the json include inside the Linux-only include block, so on Windows and macOS it took json from AppConfig.hpp's global directive, which is gone. The include and a "using json = nlohmann::json;" now sit outside the block.
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@@ -1,6 +1,6 @@
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#pragma once
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#include "libslic3r/CommonDefs.hpp"
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#include "slic3r/Utils/json_diff.hpp"
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#include <nlohmann/json.hpp>
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#include "DevDefs.h"
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#include "DevFilaAmsSetting.h"
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@@ -415,9 +415,9 @@ private:
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class DevFilaSystemParser
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{
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public:
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static void ParseV1_0(const json& print_json, MachineObject* obj, DevFilaSystem* system, bool key_field_only);
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static void ParseV1_0(const nlohmann::json& print_json, MachineObject* obj, DevFilaSystem* system, bool key_field_only);
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static void ParseAgentFilament(const json& data, MachineObject* obj, DevFilaSystem* system);
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static void ParseAgentFilament(const nlohmann::json& data, MachineObject* obj, DevFilaSystem* system);
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};
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struct DevFilamentDryingPreset
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