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some optimizations of Point rotation
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@@ -94,7 +94,7 @@ inline bool operator!=(const BoundingBoxBase<VT> &bb1, const BoundingBoxBase<VT>
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template<typename VT>
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inline bool empty(const BoundingBoxBase<VT> &bb)
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{
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return bb.min.x > bb.max.y || bb.min.y > bb.max.y;
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return bb.min.x > bb.max.x || bb.min.y > bb.max.y;
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}
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template<typename VT>
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