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Fixed cracks in MMU painting gizmo. All triangles, even not painted triangles, are now rendered inside MMU painting gizmo.
The cracks were caused by using glPolygonOffset to resolve Z-fighting. All triangles of the object were firstly rendered entirely with a base color. And then paint triangles were drawn over these already rendered triangles.
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@@ -1168,10 +1168,11 @@ void GLCanvas3D::toggle_model_objects_visibility(bool visible, const ModelObject
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const GLGizmosManager& gm = get_gizmos_manager();
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auto gizmo_type = gm.get_current_type();
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if ( (gizmo_type == GLGizmosManager::FdmSupports
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|| gizmo_type == GLGizmosManager::Seam
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|| gizmo_type == GLGizmosManager::MmuSegmentation)
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|| gizmo_type == GLGizmosManager::Seam)
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&& ! vol->is_modifier)
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vol->force_neutral_color = true;
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else if (gizmo_type == GLGizmosManager::MmuSegmentation)
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vol->is_active = false;
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else
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vol->force_native_color = true;
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}
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